![]() |
Newsletter May 1999 |
![]() |
Next meeting:
Saturday May 8th 1999, at St. Johns Church Hall, Norrie St., Drury, starting at 9a.m.
Games arranged:
Morning session: 9.30 am to 1.00pm
| Kevin Carberry v Robert Davies | WHFB | 2000 points |
| Ivan Soo v Peter Colson | WHFB | 2000 points |
| Bryan Osbourne v Ken Snow | WHFB | 2000 points |
| Glenn Orsbourne v Andrew Salisbury | WHFB | 2000 points |
| Arthur Young v Micheal Earley | WH40K | 1500 points |
| Jarrod Findlay v Hayden Piggott | WH40K | 1500 points |
| Jarret Filmer v Robert Groom | WH40K | 1500 points |
Afternoon session: 1.30pm to 5.00pm
| Arthur Young v Hayden Piggott | WH40K | 1500 points |
| Micheal Earley v Robert Groom | WH40K | 1500 points |
| Ivan Soo v Andrew Salisbury | WHFB | 2000 points |
| Glenn Orsbourne v Kevin Carberry | WHFB | 2000 points |
| Bryan Osbourne v Andrew Bailsford | WHFB | 2000 points |
| Robert Davies v Ken Snow | WHFB | 2000 points |
| Jarrod Findlay v Peter Colson | WHFB | 2000 points |
If any of you lot have got an Email address please either tell me (Kevin - Famous Goblin Warlord) or send an email to samwc@profax.co.nz. So I can Email you a copy of the News Letter. You will not only get it sooner but it will cut down on the time and costs of producing it. So if you got one let me know. Yes Michael I know you have one.
I played a game last month against Peter and his Lizard men (more later on that) and as the game progressed certain things came to light to do with the use of magic items which at the time cause a bit of friction. Firstly, sorry Peter, you always seem to get me when I suffering from a lack of sleep and this seems to affect my extremely charming personality (hehehe). Any how my reason for these scratching is to say that Peter was right these rules where OPTIONAL, and I won't go into detail as to what Rick Preistly said should be done to any one who pulled them out halfway through a game and badgered an opponent with them. Suffice to say its not nice. That as side the optional magic rules are strongly recommended and go a way towards correcting some imbalances in the magic system ( Think Waargh Banner Vs Slann Mage Preist Peter). So what I wanted to know is can we make them the Standard for our club? Avoiding scenes like we had last month.
All in favour say Aye
![]() |
News and Rumours |
![]() |
So here it is, (almost) all you ever wanted to know about the new Vampire Undead book for Fantasy Battle. I have it on very good authority from someone that heard it from a friend that read it on the net about someone that knows someone high up.
General Rules
All troops now sustain extra damage. None automatically collapse on a failed break test. Most of the pre-existing troops have had minor mods in how they operate. Steeds (now called nightmares) no longer discorporate. Troops still can't march.
Characters
This is the section I have the least info on but I believe necromancers are pretty much the same except for reduced stats, vampire champions have been added. Vampires now belong to one of 4 Bloodlines. Each bloodline has 9 special abilities that are purchased in a similar way to daemonic rewards. Lords can take 3, heroes 2 and vamp champs get 1. For example, transfix is now a purchased ability, in order to take the Carstein Ring you must be a Carstein with the Pure Blood ability which costs 5 points, there's one that allows the vampire to cast spells while wearing armour and so on. There's also been some changes to the psychology rules. As long as there are a certain number of troops in the unit, a vampire character doesn't have to take tests. (not exactly sure how this works). The necromantic spell deck is still used and they can still recast.
Units
| Skeletons | 8 | Same as before. | Same options |
| Zombies | 5 | same stats | NO options. ALWAYS lap around. |
| Ghouls | 6 | Same stats | Auto break if defeated EXCEPT if they outnumber the enemy in which case they never break. |
| Grave Guard (Wights) | 12 | 4 3 0 3 4 1 3 1 8 | Equipped with L. armour & shield. Not sure of options or if they still come with Wight Blades |
| Wight Cavalry | 26 | same as above | Ride nightmares ie steeds with same stats as before. |
| Wraiths | 75 | Not sure if stats the same but no armour save allowed against chill attack. | |
| 0-1 Sprit Host | 75 | 4 2 0 3 3 4 1 4 5 | Ethereal. Sort of like ghost swarms. |
| Dire Wolves | 10 | 9 3 0 4 3 1 2 1 4 | + 1 Attack when charging |
| Can be joined by one Doom Wolf | 25 | 9 4 0 5 3 1 3 2 4 | |
| Vampire Bats | 25 | 2 3 0 3 3 2 3 2 5 | don't have to be 5 models, fly, skirmish. |
| Banshees | 100 | 8 3 0 3 4 2 3 2 8 | Ethereal, Have special Howl attack that attacks unit within 8". Causes 2d6+2-Ld wounds. |
0-1 Black Coach 200 points (this is awesome!)
6 0 0 7 7 5 1 0 5 (yes it has it's own movement)
Pulled by 2 Nightmares, driven by a Wraith.
Loses 1" movement for each steed killed but has its own 6" movement!
Special Rules
Count wounds caused by Coach PLUS all wounds caused by troops within 6" and cross reference to following table (Note wounds are CUMULATIVE with previous turns and effects are CUMULATIVE)
5-6 wounds - grows scythes
7-8 wounds - double attacks
9-11 wounds - +1 strength
12-14 wounds - minus 1 to hit
15 + wounds - invulnerable to magic, can march, triple attacks for wraith, kills wounded model on 4+
Monsters
| Pts | Special | |
| Zombie Dragon | 500 | |
| Manticore | 200 | |
| Insect/Rat swarms | 100 | |
| Bat swarms | 50 | per swarm for each vampire in the army and then 100 points for each additional one |
| Winged Nightmares | 100 | Not sure of stats but get +2 strength for charging |
Well there it is. I'm mightily impressed. The concept of Bloodlines is excellent, the troop variety is fantastic, the changes to the basic troops are great (especially zombies always lapping, if you start with a big enough unit you'll wear down anything and ghouls no longer always auto breaking makes them actually useful in big units now) And the addition of troops like direwolves and giant bats goes well with the gothic theme. And the Black coach, well if you don't destroy it pretty quickly it'll be almost unstoppable.
The only question now is, what are they going to do with the Khemri list which just pales in comparison? I know that a lot of people agreed with dropping mummy rnf, but without them there's not much variety and how many people would play them when they can use the above list? - Bryan
![]() |
Here are a couple of pictures of things to come |
![]() |
THIS EDITORIAL CONTAINS VIOLENCE AND SEX SCENES. VIEWER DISCRETION IS ADVISED.
First and foremost:
Ivans
campaign.
SUBJECT: STATUS REPORT:-SEGMENTUM OBSCURUS/KIMMERA IV.
<<SECURITY GRADE ALPHA>>
Sector Map: 512/UV.165 Obscurus Segmentum.
Status: Kimmera V- Overrun 87%
Status: Kimmera IV- Overrun 14%
Genestealer cult activity on K.V reached dangerous levels. Defence forces on K.V weakened. Unanticipated Ork attacks successful in defeating Imperial forces on major land mass. In response of state of disarray, Chaos Traitor Legions have taken acts of vengeance upon K.V, and many hidden covens of heretics revealed. Defensive increased, but plans disrupted and hindered by the actions of grudge-bearing Squats, who have been destroyed by the Orks for their foolishness. Initial relief forces of Imperial Space-marines intercepted by numerous Dark Eldar raiding parties, preventing them from reaching their destination in time to make a difference. It has been one Terran week since Kimmera V was declared lost. No exterminatus has been ordered, nor punitive actions on behalf of the Inquisition have been taken upon the Imperial Guard survivors. Military power and defence operations increasing on K.IV.
Tactical Offensive taken by Traitor Legions, taking interest of K.IV. Eldar crafts breaching common border lines have been attacked with extreme prejudice by K.IV Naval Defence Forces. Refugees from K.V kept in quarantine until Inquisition are satisfied that there are no deviant cults or alien infestations on the transport barges. Any found will be purged immediately upon discovery. We expect preliminary Ork and Tyranid assaults any day.
Request heavy reinforcements.
May the God-Emperor guide us.
+++TRANSMISSION SENT SUCCESSFULLY+++
+++TRANSMISSION RECEIVED SUCCESFULLY+++
+++DESTINATION UNKNOWN+++
A Piece Of My Mind (theres not much left).
Good on G.W. for telling the letter writer to stop winging about "Beards", Bearding is bad, but winging is worse.
Also, I challenge all of you to, some time soon, play a 1500 point game of 3rd ed. 40K, and then a 1500pt. game of 2nd ed. 40K with the same army ie. Orks, Blood Angels, Tyranids etc. and think, which one was more fun, which one has the cheaper army. I know My answer.
Peter C.
Battle Reports
Michael Early(Loyalist Marines) VS Jarrod Finlay(Chaos Marines)
Game 1: Jarrod beat Michael.
Well what can I say but we did not hide behind our rhinos because storm bolter fire can not penetrate them. We withdrew behind them, regrouped and devastated the Terminators with plasma weapons, which, with typical efficiency, killed two of my own men.
My Raptors considered the distance to the ground and thought it might be safer staying in the Doomlord until turn 4, which postponed my attack. Deep strike huh? Me no like. Breog killed the Eversor good. Valmir & the Medusa Captain double KOd each other this time despite 15 dice to hit failing to wound. Great conflict & the tactical marines learned the hard things about Thousand Sons.
We won, they died, we happy.
Game 2: Jarrod beat Michael (I think).
Sector Report: Dartin III
"Sector force advance Medusa legions have advanced too far." The Raptors leapt into the air, Rhino APCs swept around to their flanks. In an avalanche of plasma fire the Terminators were vapourised. Fighting amongst the ionized corpses Valmir closed in on the medusa commander.
Breog brought his lightning claw around slicing the marine in half, his little daemon was tugging his new trophy behind him. The Eversor was a disappointment, so much for the Emperors finest. They were nothing more than fleshy deluded fools. The Emperor has filled the minds of these soldiers with religious bullshit that to him meant nothing.
The hunter of the void cares nothing for such concepts. "Master kill good yes?" the little Daemon was looking up bouncing the Eversors head.
Breog regarded the little creature, "Yes he did kill good". "Bregs!" "I wish you didnt call me that" Valmir was visibly pissed off> "Dartin III has been pacified, we must move on, well gather the loyalists bodies, The span believes we need additional replacements"
This was a hard game which I thought was against me from turn two. But considering the outcome I must be pleased deep down somewhere. This was the second time we lined up against each other. That was well known for the time we killed each other. Well now we missed each other completely. Damn it sucks.
Kevin Carberry beat Peter Colson.
You can always depend on me, Peter Colson, to snatch defeat from the jaws of victory. Orslag the Odiferous marched to war bravely behind 40 Night Goblins with Fanatics, 2 Snotling pump wagons, about 4 Wolf chariots, a Giant, and a shit-load of hyper-active squig hoppers. Nothing much of interest happened, apart from the skink shaman on terradon holding off the Goblin hero with giant blade on a Wyvern for about 3 or 4 turns with the help of a sad magic item combo (the game would have been more fun if I chose a fairer army list rather than one designed to take out what I expected Kev to take, which he didnt dammit), and the Slann, after surviving 2 Scythed chariot and one pump wagon impacts, being sent to la-la-land by the Giants head butt. I lost by about 10 V.P.s. When next we meet I will lose be less, mark my words.
Andrew Salisbury beat Ivan Soo.
"Get that powder in order!" barked the impressively short dwarf General Brakvar . They hadn't had long to set up the equipment with the reports of the oncoming force being late. They never expected a Dark Elf party had to pass through this area, the main reason why they set up at this village. The road here would be the most sensible for the attackers to come through. Brakvar, using his previous experience figured that the bulk of the army would have to pass between these two hills, into direct fire from his crossbowmen, and the fearsome organ gun they had to drag from the last store 8 miles back.
The blood sloshed in the cauldron as the witch elves pushed it to there intended target, a small village named Kargill, just beyond the outskirts of a dwarven mining expedition. The dwarfs had formed an alliance with these people, if they could mine what was available they would provide protection thinking there would be no attack. Precisely the reason Malekith sent a force of his freshest, one, to annoy the easily riled dwarfs by spiting there plans, and two, to get some battle experience for these fresh young bloods, to prove themselves to their king.
"They have a set up a five barrelled cannon my lord, to catch us as we move along the road." informed the scout of the dwarf deployment.
"Good, I was itching to get my steed some running time, and I'm sure Kalron would enjoy wreaking some havoc with his dark practices." Lord Grohl'Tahk was fairly inexperienced in actual battle, though he had done his study in the libraries of Ghrond. "Kalron, I believe you know what to do."
"Indeed, my lord. Arnizipal shall have what he intended." intoned Kalron, the house sorcerer for Lord Grohl'Tahk.
"They wont be very far," rumbled Brakvar, "they'll come hard and fast men, and when they do, make them regret crossing us!" He had set up his crossbowmen on a hill with a clear view of the road, with the organ gun at the foot of the hill in front of them. A group of battle-hungry slayers took the left flank, accompanied by a reasonably sized unit of dwarven warriors, led by Hargrim, the rune smith. And to the right Brakvar himself led a unit of amazing strength, an impressively large unit of longbeards, already battle-hardened even in dwarf terms.
Lord Grohl'Tahk gave the signal and the elves of the darker persuasion took the initiative. The witch elves pushed round the hill to the right seeking cover behind a few buildings with the cauldron of blood close behind. Lord Grohl'Tahk himself kicked his steed to the left towards a large group of buildings, the rest of his Honour Guard, the cold one knights accompanying him. Kalron made sure the 'shifty seven', a unit of seven black ark corsairs did as they were instructed, draw fire by taking this hill and kill some slayers with their nasty repeater crossbows, several slayers falling beneath a black rain of bolts. Once in place Kalron sped straight down the center of the field towards the center of the dwarf army, assisted of course by his Cloak of Mists and Shadows he stole from his mentor sorcerer as he lay choking in a pool of his bile back in Ghrond. After a complicated series of gestures Kalron let loose with a spell, Arnizipals black horror which was nullified soon after by a rune of dwarf craft.
Brakvar realising his error made sure all the brave dwarfs knew too, "They flank us! They'll take the flank!" he bellowed. The force on the left pushed forward to hold this stone cluster by the building, the slayers biting the handles of their axes in anticipation of bloodshed. Brakvar led his mighty unit of Longbeards forward a surprising distance, aided by his Sceptre of Norgrim to meet the cold one knights advance towards the group of buildings. The cannon, ignoring the shadow that advanced on them fired all five barrels upon the dark ones who attempted to flank them and killed six of the screaming ladies, one of them rising again to the heinous magic of the cauldron. They were out of shots and reloaded as fast as they could while the crossbowmen behind them fired upon their opposite forces who took the hill across. Two of them fell in a fine spray of blood as their sea-dragon cloaks failed to hold up to the attack, now the fidgety five. Blood was spilt all over and the battle would soon be joined.
Lord Grohl'Tahk led his guard through a tight gap in the buildings to get a decent flank on the dwarfs who were moving faster than normal. The shifty seven kept up there hail of doom on the slayers where another couple fell and the fanatical witch elves pushed on further despite their casualties and came within view of the soon to be dead dwarfs with the Cauldron not far behind them. Kalron set himself up in an even better position, his skull staff revealing what few magical items the ill prepared dwarfs had, a runic axe, a Golden Sceptre of some kind, and not a lot else. He released a spell with a great pocket of energy he discovered in the winds and it rolled over the longbeards, Arnizipals unstoppable spell removing plenty of souls from those who were to be fortunate enough to experience it. On a power high he unleashed again with a doom bolt destroying the organ gun and two of its crew.
Things were not looking promising for the once proud dwarfs, though Brakvar wasn't nearly ready to fold and he led his longbeards back again to see the shadow of the sorcerer who was causing damage and planned to meet the cold one charge that was coming around head on. Hargrim the rune smith prepared his men for the charge from the witch elves who were obviously anxious for bone and sinew, their mouths foaming. The slayers march forward seeking death on the battlefield but found none. The crossbowmen on the hill, the only form of missile fire left, fired once again upon the fidgety five and though a few found their mark they bounced off the sea-dragon cloaks on the corsairs.
The time was now and the witch elves, led by their champion Kl'm'fr'fun, charged into the dwarves and through the slash of blades could be seen many a dead and dying dwarf. The runesmith struck back but only too feebly. Having lost the combat they ran and were followed hotly by the witch elves who stopped to fill the cauldron with the blood of the dying. Lord Grohl'Tahk lead his men around and formed them up ready for the charge, while the vile sorcerer aimed up once again for more magical terror. The fidgety five fired again but to little effect this time as the thick skin of the weather worn slayers held out the hard bolts of the dark elves. Kalron removed even more souls with Arnizipals dark creation, again from the longbeards.
Brakvar, knowing things looked bad, waved his large axe like it was a toy with his frustration. "You will die this day, you vile Lord of all things dark!" If one was on the field you could've heard a subtle laugh of one who personally witnessed the death of someone who he thought dressed in an odd fashion. He led the remaining longbeards on to face the comparatively small unit of cold one knights, sitting high upon their steeds in a showdown of wits. The crossbowmen fired again to know effect as the beaten unit of dwarfs rallied to face the witch elves once more, Hargrim not too sure if he was going to live this day through. A unit of slayers turned about face to view those who would shoot at them and advanced, slowly.
Lord Grohl'Tahk sat heavily in his saddle, on any other person this much unneeded bloodshed might send them to a councillor, but this isn't any other person. "Watch! Watch as they crumble before us!" gloated the Lord of the Dark. The cold ones jittered anxiously, dying to get into combat but no order to charge was given. The fidgety five kept up their attack and the witch elves made short work of the remaining left flank, killing them to a man, Hargrim decapitated, his body a fountain of blood. Kalron kept up his relentless magical assault with still more dwarfs dying though this time a handful of crossbowmen and slayers fell to evil conjuring. The dwarfs, sore and tired, had not a lot to do except await the charge from the cold ones which was long in coming. Though when it came death was swift and the stout dwarf stood his ground only to be cut down as he fled, the only warrior left against House Guard of Lord Grohl'Tahk. The Dark Elves bathe in their victory.
.CLUB INFORMATION:
The South Auckland Miniature Wargames Club meets on the second Saturday of each month at St. Johns Church Hall, Norrie Road Drury, starting around 9am through to about 5pm.
This newsletter is produced monthly just before the next meeting. It is edited by Bryan Orsbourne so anything you would like included in the newsletter should be sent to me at 16 Nakhle Place, Manurewa or phone 2680820 or e-mail acctnzrp@iconz.co.nz
Peter Colson is the Assistant Editor who also writes the Pete-House Forum so send him all the boring stuff, especially your battle reports, at 44 Shirley Ave, Papakura or phone 2987293 or e-mail colson@xtra.co.nz
Layout and printing of the newsletter, additional contributions and all the pretty colour pictures are courtesy of Kevin Carberry, phone 2670319 or e-mail kevin@profax.co.nz
Robert Davies is the Club President so send any queries, problems, complaints or whatever to him at 14 Grebe Street, Manurewa or phone 2770899.