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Newsletter July 2000 |
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Next meeting:
Saturday July 8th 2000, at St. Johns Church Hall, Norrie St., Drury, starting at 9a.m.
Games arranged:
Morning session: 9.30 am to 1.00pm
| Wade Mitchell v Andrew McGill | WHFB | 1500 points |
| Noel v Jorin | WHFB | 2000 points |
| Andrew Salisbury v Arthur Young | W40K | 1500 points |
| Ivan Soo v Bryan Osbourne | WHFB | 2000 points |
| Peter Colson v Kevin Carberry | WHFB | 2000 points |
| David Kermode v Paul Chaffe | W40K | 1500 points |
Afternoon session: 1.30pm to 5.00pm
| Noel v Ivan Soo | WHFB | 2000 points |
| Arthur Young v Bryan Osbourne | Warmaster | 2000 points |
| Andrew McGill v Peter Colson | WHFB | 1500 points |
| Ken Snow v Kevin Carberry | Rapid fire | 1000 points |
| Andrew Salisbury v Paul Chaffe | WH40K | 1500 points |
| Wade Mitchell v Damien Neems | WHFB | 1500 points |
Copy for the news letter needs to be to me by the Friday of the week before we meet .- Kevin
Well folks, we got some info to pass on about the long rumored new edition of Warhammer:
If you've been in the hobby long enough you'll know that periodically Games Workshop produces new editions of our games to clear up old rules, implement suggestions by gamers, and also to release tons of great new models. We always want our games to be the best we can make them to be, which is why we will always be working to improve them.Those gamers that were around for the release of the 3rd edition of Warhammer 40,000 know how big of an event these releases turn out to be. Stores couldn't keep copies of Warhammer 40,000 on the shelf, with most selling out on the day of its release. It's been four years now since the last edition of Warhammer, with some armies not having any major releases for over 7 years. As you can see it is time to put things right!
However, as you can imagine coming out with a new edition for a game tends to panic some players. They think their armies may become obsolete, or that those models they just bought will be incompatible with the new game. To quell these fears and to answer some questions gamers may have we will be releasing information on this new edition of Warhammer all summer long. Here's some information we have for right now:
About Ravening Hordes:
Ravening Hordes is a complete set of army lists that allows veteran Warhammer players to convert their existing armies into a suitable format for the new version of the Warhammer game. Ravening Hordes is not a permanent addition to the Warhammer range - the idea is to enable players to get by until such time as the new Warhammer Armies supplements are ready. Players should be aware that the new Warhammer Armies supplements will supercede and to some degree change the temporary information given in Ravening Hordes - we don't know quite how as we haven't written them all yet! As a note... YES the new Warhammer Armies books will be an appropriate size for the subject matter and will contain background information comparable to the old versions.
Seeya Bryan.
Tyranid rumors
quick rumors don't have too much on this lot but ... new space marine special character, Kroot and tau - new 40k races, Amazons, Albion, Cathy and Araby may appear in Warhammer or Warmaster, IG Tank arny, new Rhino, Black Templars, Salamanders, Imperial Fists, Lustrian supplement for Mordhelm, Phew! when I see more rumors I'll explain further.
Ivan
Diplomacy Campaign
Some notes on the Diplomacy Campaign.
Peter is of the opinion that the Diplomacy Campaign should be renamed the Conspiracy Campaign, as this would be a more accurate description of what takes place.
Please note that I only have two Line Regiments available to fight on each side in any battle, and that if you have more than this then the remainder cannot take part. However there are also Irregular Infantry, Sorcerers, Monsters and Heavy Cavalry available that have similar combat abilities, with only minor differences in performance. I have up to 13 units a side available for battles.
The cities on this continent have a population of around 100,000, of which some 10,000 are able bodied men capable of defending the city during a siege. The city itself is 2000 yards square ( 1mm on the table represents 1 yard ) and is surrounded by walls with a total length of 8000 yards. The city militia are purely interested in the defence of the city and will take no part in battles outside the walls, they owe their allegiance to the citys mayor rather than any military leader.
By contrast an infantry regiment has 500 men, a cavalry regiment 250 men and an artillery battery has 20 guns, 250 crew 40 wagons or limbers and 150 - 250 draught horses. A strongpoint represents a village of brick or stone buildings 200 yards square with a garrison of 250 men. ( One figure represents 20 men ) As a result there is little prospect of a field army successfully storming a city. However if they are deployed in the province around the city then they can easily establish a blockade and prevent food supplies and other trade goods from entering.
After a month of this blockade the city leaders are generally willing to make a deal. They will supply you with enough weapons, ammunition and other supplies for two new units , and allow you to raise troops from within the city. You agree to leave them alone. This is known as taxation or extortion depending on your point of view. Small groups of soldiers are allowed to enter the city but they are not so daft as to allow large numbers in, and the city militia will continue to prevent any destruction of the city. The bulk of your army is generally billeted in villages outside the city.
Your two new units are loyal to you as long as the city remains under your control, but if another player takes the city then they will desert and return home.
If a defending army refuses to fight and takes refuge within the city then this will have no effect on the eventual outcome of the siege, whereas a defending army outside the walls can still fortify suburban villages to provide themselves with defences and will prevent a blockade until they are defeated.
"
* COUGH COUGH * Uhhhhhhhhm, ahhhh * clears throat * WAAAAAAAAAAAAAAAAAAAUGHHHHHHH!!!!!!!!!!"Gather, men, to arms! It is time to take to battle! Test your mettle! Enter a tournament and lose to me ..umm, I mean conquer. Yep, there is a tournament coming, being run by Ivan, and assisted by me (in other words I do all the real work and Ivan gets all the glory). Entry will be free to all members of the club, and non-members must grovel, beg, and flatter and compliment me profusely before being allowed the chance to participate. There will be a small prize (as usually is the case with MINIATURE wargames), but Ivan is still in negotiations with resident ogre hoarder Brian, so the exact details of this are undecided as yet. It is going to be a Warhammer 40,000 tournament, with forces comprising of about 100pts, possibly a little higher, possibly a little lower, but around 100pts at present. Simple knock-out style tournament, which means that winners fight winners, and losers fight losers (this is where Ill be), NOT that you get to knock everyone out if they beat you! Most likely to be happening in roughly 3months time, so start painting! The renowned, and undefeated, Ork Warboss Tuffgit Badskaga will be sending his (not so) trusty 2nd in command, Zagrukk Skumduffer, to stomp da Panzees, snik da Bugeyez, dreg dem Beekeez, and generally give all da skummy grodz a good taste of honest Orky DAKKA DAKKA DAKKA!!!!! If you are interested, please tell Ivan or I ASAP so we can arrange things easier =) So cmon, its free, its fun, and if you beat someone you can hassle them untill the next tournament, you know you want to!
-Peter Colson, the renowned and undefeated Tuffgit Badskaga!!!
A good game. Its cheap. Its fun. Its cheap. It enables you to create personalities within your men. Its cheap. It doesnt take long to play, and most importantly, ITS CHEAP!I am taking an interest in it, and it is so cheap, I urge others to do so, so I might be able to run a little campaign of Mordheim at the club, and produce my very own newspaper, Ye Olde Provincial Whinger.
-Peter Colson, AKA Colonel Klink
Battle Reports
Battle of Oklyabriskiyi - Diplomacy Campaign
Fought between Robert and Peter, Robert had superior numbers with five against four.
Peter decided to use entrenchments which improved the ability of his army at the expense of losing manoeuvrability. Robert left his Guard and Sorcerer in front of the defences but out of range of Peters guns while his two Line Infantry Regiments and Heavy Cavalry attacked the southern flank of the entrenchments.
Peter sent his Heavy Cavalry out to attack Roberts Guard, which was a big mistake as Guard are by far the best individual units available, and they were quickly repulsed. By contrast Robert attacked Peters Guard with both Line Regiments backed up by his Heavy Cavalry. The Guard were routed for the loss of a single Line Regiment which subsequently rallied.Robert then concentrated his entire army into an attack on the south flank of the entrenchments, and although his second Line Regiment was routed, the position was taken and his Heavy Cavalry and Sorcerer then swept into the flank of the battery and took this as well. Peters Cavalry returned at this stage but were quickly repulsed, and Robert was able to clean up the last resistance without much trouble. All of Roberts troops rallied and he is now able to take Oklyabriskiyi while Peters army retreats to Braila.Peter Colson (Empire) beat Wade Mitchell (WAAAAAAAAGH!!! Orcs)
No longer content to suffer defeat, Adolf Voerten decided that his army would now suffer victory instead.
After a month of wandering around the godsforsaken forest wondering just where those Wood Elves ran off to, the scouting archers finally brought back news of sightings of greenskins in the area. Adolf smiled.
"FORM THE BATTLE-LINES YOU POXY CURS!" barked the Marshall to his . well, well call them loyal, foot-soldiers. The reluctant and neglected heroes of the army, you know, the ones with the death wish, the cannon crew, lugged their cumbersome artillery pieces upon a hill in readiness for the coming battle. By placing the artillery on the top of a hill enabled the inevitability of a spectacular misfire to convince the oncoming army that a volcano is erupting. Worth a shot eh? Just right of the centre of the army the halberdiers ranked up ready to get into the thick of it (they arent that bright you see, havent quite realised their purpose in life is to die so my more attractive Reiksguard models need not be removed from the table), and on the other side of the centre the imperial archers, from the city of Tiffanys, escorted the Helblaster Volley Gun. Wedged between these units were the cowardly . ahhh, I mean disciplined crossbowmen, prepared to fight until the last or until no-one else was looking, in which case they hoped to make a clean get-away. Holding the left flank was the highly trained Reiksguard foot knights, accompanying (and holding back) their famed general and Marshall, Adolf Voerten.Out into the clearing rushed the ferocious orc horde!
On the far right flank (my left) rumbled a mighty boar chariot, driven by a pair of slightly intoxicated yet burly orcs, supported by a unit of at least 30 orc spearmen, by my reckoning. On their left held back a unit of arrer boyz, atop a little hilly outcrop, with a commanding view of the battlefield. Just alongside them was a small mob of big and burly big uns, trying desperately to look inconspicuous in the face of so many arrows and crossbow bolts. Next to them, stomachs rumbling, was ten ogres (!!!) eager to kill themselves a feed in the form of some fresh uman!. Finally, on their further side was another unit of Arrer boyz, behind which trundled forward another boar chariot.
With a thunderous clap and a sulfurous stench three cannon balls launched through the air, the fourth not having been loaded by the brilliant if somewhat forgetful crewmen. After this roar, half of the ogres were conspicuously wet and bleeding. The others insisted they should be such pussies. The Big Uns suffered a similar fate at the many hastily released crossbow bolts from the disciplined crossbowmen. The Reiksguard, archers and Helblaster started their slow trek across grounds to where the enemy insisted on living, breathing up all our air like the dodgy freeloaders that they are. The halberdiers also advanced, intent on valiant victory (as I said, none-too bright). The ogres and Big Uns advanced through the centre and the Orc Warlord was convinced by several cannon balls to accompany the Big Uns.Imperial fire reduced the crew of the right-flanking chariot to one inebriated orc and one angry little boar, while the halberdiers continued their advance and the crossbowmen decimated the numbers of Big Uns.
Finally! The ogres walked within charge range! The halberdiers bravely sounded the charge!!! And each man waited for the others to start running first, then theyd follow them, honest except no-one went first, so therefore no-one went second, and everyone waited until last. Conquest, yeah, okay, gotcha. While the halberdiers were busy re-adjusting their pants, searching the grass for the balls they had obviously misplaced, the ogres decided to charge, taking them completely by surprise. After a hard 30 seconds of fighting an ogre lay dead on the ground, the leader was trapped in stasis, and the rest were legging it! No one was as surprised as the halberdiers themselves, taking them a while to realise what just happened, and register that they WERENT DEAD! By this time the ogres had a good head start, but the imperial soldiers pressed on regardless, almost felling them all, bravely stabbing the hulking behemoths when their backs were turned. However, this left the fools open to a charge by the left-flank chariot. The orc drivers sat there in their lowered-suspension kitted out chariot, revving it up, and dropped a patch ready to charge, when all of a sudden their plans were disrupted by a large iron ball travelling at a painfully fast pace. No amount of panel beating was going to fix that. Enraged at the loss of their wheels, the orc drivers rushed the halberdiers in a fit of road-rage, and were subsequently cut down. The Big Uns were having difficulties all of their own like not bleeding, and staying alive. Every last green-skinned goon found himself impaled by a crossbow bolt he could have sworn wasnt there a minute ago. The remaining chariot, with the drunken driver, rumbled on slowly towards the bright and shiny armoured Reiksguard. Clearly these were the best guys to loot. Seeing that everything was clearly up to them, the large unit of Orc spearmen marched forward relentlessly towards the Helblaster. The Helblaster crew saw this and could barely contain their laughter. The charioteer rumbled on cheerfully, sipping from his cask of beer. He looked to his left and was greeted with the heart-warming sight of 30 orc spearmen charging towards the enemy lines, and then took a gulp from his cask. While wiping his mouth he heard a massive bang. Curiously, he looked to his left. Then he looked at his cask. Then he looked left again, and once more to his cask. One more look to the left and he made his mind up, looked at his cask, threw it away, and pulled out a cask with the word Coffee crudely daubed on the side The skirmishing archer escorts opened up their formation to allow the Helblaster a clear view, and as the gunner lit the taper, a massive explosion shook the machine apart in a horrendous explosion! When everyones hearing had returned they noticed that there was no more Helblaster, and all that remained of the crew and the advancing thirty orcs was little more than smears on the grass."Alright, lets kill some people!" Ordered Adolf Voerten as the chariot hesitantly stopped, realising that there was a fatal miscalculation involved in its advance. With a load clanking, and many choice words, the fine noble soldiers charged towards the rolling death that is the orc boar chariot. They reached the chariot, and breathlessly attempted to lift their swords to strike against it violently, not so much striking the chariot as dropping their swords on it.
With an ear-tickling giggle Adolf Voerten punched the remaining boar in the nose, flipped over its back, landing skilfully on the chariot platform, where he pirouetted and beheaded the driver with a back-hand blow from his mighty hammer. He then pummelled the chariot into splinters with enthusiasm and gusto. After this, all there was left to do was mop up the rag-tag leftovers and clean the swords. A very enjoyable game, and I very much doubt Wade is going to be walking right up to any Helblasters in the future. I must admit I was rather lucky, and Wade did great for his first game of fantasy with an army someone else wrote up for him, I look forward to losing to him when he gets a full army of his own preferred picking!Peter Colson (Empire) Beat Ken Snow (Dogs Of War)
Never before have so many crossbows featured in one game. Basically Ken had a shooting phase and my army got smaller, then I had a shooting phase and my army got closer, then he again has a shooting phase and my army gets smaller, then me again, getting that little bit closer, and so on.
Eventually I got close enough for my general Adolf Voerten to scream out "COME ON! BESTRAFE MICH!!!" and charge into the famed Braganzas Besiegers, who gave way and sprinted off, the insane Imperial Marshall hot in pursuit. His soldiers managed to track him down and restrain him 3 weeks later, and were paid handsomely by the remaining members of the Braganzas Besiegers. The other notable point of this battle was when Asarnil on his mighty green dragon charged the imperial archers, who quickly decided to say "Fick diese schiesse" and quickly make a strategic redeployment. Namely, as far away from the bloody great dragon as their little legs could carry them! Eventually the battle drew to a close, and I was able to scrape through with a narrow victory, haHAA!!!Andrew Salisbury has some Dark Elf stuff for sale see him at the next meeting
Kevin has a good size undead army for sale, lots of skeletons, 20 zombies, 20 mummies, chariots and cavalry, see me at the club
This newsletter is edited by Kevin Carberry so anything you would like included in the newsletter should be sent to me at 48 Beaumonts way, Manurewa, South Auckland. Phone 2670319, kevin@profax.co.nz
Robert "Dictator" Davies is the Club President so any queries, problems, issues or suggestions about the club should go to him at 14 Grebe Street, Manurewa. Phone 2670899.