South  Auckland Miniatures
Wargames Club

Newsletter

October 2000

Next meeting:

Saturday October 14th 2000, at St. Johns Church Hall, Norrie St., Drury, starting at 9a.m.

Games arranged:  

Morning session: 9.30 am to 1.00pm

Wade Mitchell v Paul W40K 1500 points
Bryan Osbourne v Kevin Carberry Warmaster 2000 points
Ivan Soo v Arthur Young W40K 1500 points
Noel Tobin  v Damien Neems WHFB 2000 points
Andrew McGill v  Peter Colson WHFB 2000 points

Afternoon session: 1.30pm to 5.00pm

Wade Mitchell  v Ivan Soo W40K 1500 points
Kevin Carberry v Ken Snow Rapid Fire 1000 points
Arthur Young v  Peter Colson W40K 1500 points
Damien Neems v Bryan Osbourne WHFB 2000 points

If you can't make any of these games let me know - Kevin 2670319

Copy for the Newsletter

Copy for the news letter needs to be to me by the Friday of the week before we meet .- Kevin

 

Diplomacy Campaign - Ken Snow

See attached sheets

The Pete-house Forum!

Playmates of the month, October 2000: Taren, Karen and Sharon from chilly Naggaroth

Well, love it or loathe it, it’s back, and just as opinionated and biased as ever before!

Welcome to my collection of inane ramblings affectionately known by all (all meaning no-one) as The Pete-House Forum!

First of all, new warhammer! LOVE IT! New miniatures are AWESOME, the orcs in the box are absolute brutes, and the plastic war-machines are a god-send for the financially impaired such as myself!

The game itself remains largely unchanged in it’s structure and playing style, the only major noticeable difference being that the magic phase occurs before the shooting phase, which has lead me to miss one or two magic phases, and will cause much concern to absent-minded gamers when they change to the new rules. The feel of the game is much better, characters are still potent, but are FAR from all conquering as they once were. In other words, if they charge your core unit, there’s a good chance they won’t be suffering sweet F.A. in the way of wounds but will quite likely be losing almost every round, and run off the table in a humiliating fashion weedy orc scum that he is…..oh, sorry, got carried away with the happenings of my 1-0 winning streak in the new edition, hehehe

All in all, I welcome the new edition eagerly, it is a GREAT improvement on an already great game, Good job G.W. J

Now for 40K. Bitch and gripe though I may have, it’s not really all that bad, and despite the drastic change to Ork character, hell, I’m the one with the Waaaagh!!! Expect to see a LOT of happy Orks in the Christmas Bash! The armies are getting their much needed overhauls, the new Ork models are incredible! The new marines are fun to put together if you want to be a wuss and hide behind your plasteel armour. The Eldar re-working has made up some very stylised models, and the upcoming Tyranids are abso-freakin-lutely superb improvements to the range (these little buggers’d give the Predator nightmares!!!).

While on the topic of new models, I am glad to see G.W. are getting their cajones back with their new Witch-Elves, as I am a strong supporter of partial nudity and maturity of the matter when in fitting with the background…..why are you looking at me like I’m some dirty old man porno-creep???

Seriously though, although I am sad to see some old favourites disappearing from the G.W. range (like Makari, the storm-trooper style storm-boyz, and some of the other, rather ancient models being replaced) the quality of the new figures is astounding and ever-increasing!

Finally, just a couple of odds and ends. This Christmas, you WILL be playing 40K in Ivan’s tournament, the Christmas Bash, and hope to win the ~~~FABULOUS PRIZE~~~ up on offer, and watch as I, yet again, valiantly snatch defeat from the jaws of victory!

Mordheim! Excellent game! Very satisfying to see your guys develop their own character after a VERY short period of time (like Brena and her little puppy, much feared by many who faced her) and a nice, CHEAP game! Also cheap game, Warmaster, warmaster is good, very good, especially if you get to nail two units with your cannons and force them back into nothingness, laughing maniacally amid you gunpowder clouds, MUAHAHAHAHAAAAAAAAAA…..errrrr, sidetracked again, sorry.

And now for something rather more important, BATTLE REPORTS! Write them! Ridicule the guy you just beat the snot out of! Make some excuse up for your defeat! I don’t care what you do, just write the friggin things! Standard club policy is if you win you get the ‘privilege’ of writing up the battle report while your opponent woefully sorts out his dead-pile! Seriously, write your reports and I won’t say rude things behind your back anymore. Thanks J

-Peter Colson

NEW WARHAMMER 6th EDITION - Brians bits

Well I guess we've all heard that the 6th edition of Warhammer has been released. Here are some of the changes from the previous edition:

1. In list of planned armies Beastmen are listed as separate army, and these armies are missing: Chaos Dwarfs, Chaos Daemons and Dogs of War.

2. Anytime you roll for a test, 6 is a fail. Even when you have I7, roll of 6 is fail.

3. If your unit flees as charge reaction, it moves directly from the enemy and in the subsequent turns to the closest table edge (not its own, but closest one).

4. Heavy armour and shield don't give -1 penalty anymore, barding stillgives -1 penalty for movement.

5. When doing reform no single model can move more than 2 times it's movement distance while reforming. So you cannot change 100 goblins in 10x10 block into a single line doing one reform.

6. Crossing difficult terrain the movement is rounded up to 1/2".

7. It is not possible to change formation while you cross an obstacle. You have to do it before or after whole unit crossed obstacle.

8. While charging you must get as many of the charging models into combat as possible. You don't have to wheel while charging if that would cause your charge to be a failed charge.

9. You can only redirect your charge just once. You can redirect only to attack the closest enemy unit and only if it is in your charge range.

10. Alone models (characters, monsters, chariots) must make a panic test if they are charged from the flank or rear.

11. Fleeing enemy unit does not affect march move.

12. You must guess all ranges for war machines before doing the first shot. Then you can shoot in any order you want.

13. You don't see behind obstacles, only closely behind them (so if there is unit standing just behind the obstacle you can charge it or shoot at it, otherwise not).

14. Large targets can be seen (and shot) behind non-large targets.

15. Unit on a hill can shoot with one more rank. It sees what the exact models see.

16. At no circumstances you can shoot into hand-to-hand combat.

17. If a rock from catapult falls into hand-to-hand, you have to find out where it landed. If it touched any model that is in the fighting ranks, you will get half of hits and enemy gets the second half. Otherwise only the unit that got the shot suffers casaulties. Once more: you cannot select units/characters/anything else in hand-to-hand combat as targets!

18. Shooting roll to hit of 1 is always fail.

19. Cannons, Bolt throwers, Volley guns and Chariots are not large targets.

20. -1 penalty for shooting at alone models applies only for alone foot models, not for alone cavalry/other mounted models.

21. Armour save can be 1+ or even better, but roll of 1 is always fail.

22. You can have several ward saves, but you can use only one, which is the best one.

23. If a unit consists of only 1 rank and it is shot, then casaulties are removed evenly from both edges.

24. It is enough to touch models with corners and they can fight in h-t-h combat.

25. If you roll 6 to hit, it always hits, except if it is explicitly written that the target is impossible to hit. This applies only for h-t-h, shooting still provides the "7+ to hit" rule.

26. Chariot cannot charge obstacle (i.e. models behind obstacle)

27. In h-t-h combat models are removed from the rear, but all units stay in h-t-h combat.

28. Combat bonuses are counted this way: +1 per every rank (up to +3) before combat, +1 for standards (up to +1), outnumbering based on Unit Strength after combat (+1), Overkill (up to +5), Higher Ground (+1), Flank/Rear (+1/+2). If you are charged from rear/flank, you loose your rank bonus, but only if/while unit has Unit Strength of 5 or more, when it is reduced to 4 or less, or it flees, you get your rank bonus back.

Well I'm sure there will be more changes as we all get into the rules!

 UK Gamesday 2000

The following is a report from GW Gamesday held in England recently. It has some real interesting news!

Tyranids were the 'big' new event in 40K in a very Warhammer biased Gamesday. There was some concept art of the new Tyranid Carniflex (an awesome model.) and the new Tau race coming in 2001. All the new 'Nids are plastic and the race is totally revamped but for the Genestealers. There were completed and '3 Up' models of the new Nids plus some concept models of the Kroot. The Studio were very wary about pictures being taken of the forthcoming 'Nid models and there were 'no photo' stickers on most cases, so I had to be sneaky. 'Heavy Metal' team have painted up a couple of 'Nid armies one in green and bone the other in a two tone grey and red scheme. Unfortunately the 'Heavy Metal' cabinets were in a dark corner so pics are that good this year. Andy Chambers was there with some excerpts from the forthcoming Codex:Tyranids., my shot of the gorgeous and very dark cover art didn't come out. But the studio have no plans to create 'tanks' or transports for the 'Nids, however Forgeworld may. 'Nid release date 'Early 2001' - Thats straight from Mr Chambers. A number of the larger creatures, including a gun toting Carniflex! were made up in metal. The new 'Nids really are excellent models, and the range of interchangeable arms, heads, weapons etc.. will make for some interesting Tyranids armies in 2001. The plastics stand had a note that the initial 'Nid box will have 8 Termgants/8 Hormagaunts + arm + weapons sprues. Second will be a Warrior box with 3/4 warriors with arm/claw + weapons sprues. Lictors now use the basic(!) Warrior body with flesh hooks 'feeder' head and claws. A New 'nid is the Ravener, a snake like warrior the ones I saw came with Devourers. Biovore is all new with different spore mines, Zoanthrope is the now infamous 'floating head' you may have already seen. Hive Tyrant is still a big mutha of a bug with a distinctly 'Aliens' Queen looking head crest. Having looked at the Termagaunt you may even be able to upgrade the old 'smiley' head on the current Termagaunts to the new positvly evil looking heads. Gargoyles are much more like the Hormagaunt/Termagant brothers. And from som pics in the Codex its clear to see the 'evolution' of the basic 'Nid. Jes Goodwin has redesigned his already excellent metal Space Marine Dreadnought into a superbly detailed plastic version. A '3 up' of the plastic Dread was on show with its scenic base but the sprues and its designer were on hand. Unfortunately too much salivating stopped me asking Meister Goodwin for a release date but cost should be around 20.00 A number of weapons were on the sprue but no plasma cannon or heavy bolter. Each sarchopagui has a chapter specific 'plate' Ultramarine and Blood Angels were apparent. The body to legs joint is on a ball so the body can be tilted slightly. The C.C arm can either have a flamer of Stormbolter glued in place. No news on a Chaos variant though. At the Forgeworld/Fanatic seminar. Jervis Johnson and Tony Cotterell were on hand to answer numerous questions. A number have been bouncing around the 40K mailing lists.

1) Yes there will be a new bigger resin Thunderhawk due next year from Forgeworld.

2) Yes there is also to be an Eldar Wave Serpent due around November this year.

3) There will be new Epic 40K races being developed (in resin) Dark Eldar are first due next year. Although a shed load of terrain and Epic size Leman Russ variants were on sale at UK GD. Over at the plastic mould stand was a '3 Up' and a test chassis of a new 40K APC/Tank/Flyer. After much prising from Mr Tim Adcock Esquire, we were told this was for the forthcoming Tau race and should be released next summer. From the mock up it looks rather nice.

At the retail stands, most, if not all, of the pre-release stuff was new WFB minis. All sorts of stuff, like Empire Knights, Battalion boxes etc, etc. Studio stuff on display: There was a mega-load of stuff on display in the studio room. All the new Tyranid plastic gaunts and arm sprues, plastic Tyranid warriors, nasty-bitch metal hive tyrant, Ravener, Rhinoceros-like Carnifex, Carnifex special character Old-one eye, Hive Tyrant Bodyguards (very nice), the zoanthrope, and the new spore mine shooting thing. Loads of new WFB stuff. Lahamian Vampires, other types of vampires, and a variety of other stuff. The plastic SM dreadnaught. Like the old one but with some notable modifications. 54mm minis for the new Inquisitor game. Apparently the game itself is about Inquisitors fighting other inquisitors, and is plot driven. The Inquisitor mini I saw was an Inquisitor, in a long jacket with a two-handed sword and a lot of nice detailing. Necron and Kroot prototypes. Enough said. The Necron I saw was actually surprisingly nice. The Kroot was not.

Fanatic:  Mostly stuff just released earlier this/last month, or for gamesday, like the warmonger, and the necromunda Rapier. The Necron fleet for BFG was on display. The ships where fairly nice, looking like a cross between B5 Centauri, Stargate and ST ferengi. Not bad.

Forgeworld: This stand was excellent. So much new stuff! I'll give you a run down on what new stuff was there to buy. Shadowsword. Excellent model, much better than the Baneblade, IMO. 2 versions were available, one with interior detailing, one without. The interior detailing one was OK, as the Shadowsword has some hatches which can be glued open, but is not really worth. Marauder Destroyer bomber: A new Marauder variant. 10 times better than the average regular marauder model. It has a whole new tail and nose, giving it a more sleek look. Nose mount is 3 TL Autocannons. Ouch. Imperial Armour book: Excellent book. Way bigger than a codex, but it only costs 10. Details all of the current Imperial vehicles by Imperial armour. All of them are now official, you don't not have to ask your opponents permission to include then in IG armies. All of the current IG stuff by forgeworld is in there, including new stuff like the Shadowsword. Take note IG list, some of the rules have changed from the CJ printed rules. For example, the Baneblade is now about 70 points cheaper, you can only get 3 earthshaker batteries, etc, etc. It changes some of the fluff in C:IG as well, BTW. Apparently, Vanquishers are now in limited production on some notable forgeworlds, after millennia of research. Oh yes, Conqueror fans beware. The strength of the conqueror cannon has gone up by a point, BUT so has the AP. Its now AP 4.

Epic stuff - Terrain for epic, such as tank barricades, and a defence line system, which is basically a smaller version of the 40k ones. Epic roads, epic bunkers. And, best of all, epic scale Vanquishers, Conquerors and Executioners. These are really nice. They aren't based on the slightly OTT epic LR chassis, but are scaled down, sposonless, versions of the plastic 40k kits. Other stuff - The LR Prometheus was on sale (it definitely doesn't have a TL ML) The Asmodai statue was on sale for 30, but unfortunately sold out quickly. Abaddon was on sale for 150! There were a couple of other new statue type things as well, a goblin of some sort and something lizard-like.

The Forgeworld Thunderhawk is definitely being done, will be around 200-250, and will be bigger than the metal one. Forgeworld are currently working on the Waveserpent, which should be released as the November citadel openday. Forgeworld are going to do titans, sometime in the future. The first one will likely be a Reaver, will be big (natch), extremely detailed, and will probably cost about 350. The preview rules for the IG Armoured company will be in WD252 or 253, as will the vehicle design rules. Overall, it was good. 

This was reported in the British Press recently:

Prentice resigns from Games Workshop

BY CLIVE MATHIESON

CHRIS PRENTICE yesterday paid the penalty for two years of underperformance and waning City support when he was dumped as chief executive of Games Workshop, the beleaguered hobby group. Tom Kirby, who led the MBO of Games Workshop in 1991 and was chief executive for seven years, was immediately reappointed chief executive. He will remain chairman - a position he assumed when Mr Prentice was hired in 1998. Mr Kirby said the decision to oust Mr Prentice was taken by all non-executive directors on the Games Workshop board. Mr Prentice, who earned 176,000 last year, was asked to resign on Thursday and left immediately. Mr Kirby, whose 6 per cent stake in Games Workshop has lost 13 million in value over the past two years, said Mr Prentice's payout and other legal issues would be resolved without acrimony. Games Workshop shares, which have fallen 86 percent since their 1998 peak of 857p, eased 2p yesterday to a five-year low of 120p.Mr Kirby yesterday vowed to revitalise Games Workshop, which has suffered from declining earnings and two profit warnings since April. The company is not expected to recapture its 1998-99 pre-tax profit levels of 12.46 million for at least two years. "We intend to build on our position as one of the world's leading hobby companies," Mr Kirby said. "As well as re-emphasising the core culture, the company will fully exploit the potential of the intellectual property within our brands." He played down the impact of the Pokmon craze, which was repeatedly cited by Mr Prentice as a key reason for falling UK sales of Games Workshop's miniature figurines and games. "There are so many opportunities available to Games Workshop right across the world that to allow ourselves to become the victim of a sudden little craze is unfortunate. I'm sorry it has happened."

Reign of Destruction Tournament

1000pts

three games at four turns or two hours

start at 9:30 - 11:30 - Lunch - 12:00 - 2:00 - 4:00

three games of knockout selection

 

standard victory points as per the White Dwarf  
140pts the win
100pts a draw
60pts a lose (Give Bryan some Points)
10pts Breaking opponents army or within  five models of breaking
  Killing each HQ unit
  Killing highest cost unit
  If you have units in the enemy deployment zone and they have none in yours
-10pts You didn't break an enemy unit, wipe out an enemy unit, or take one unit down to half strenght
  You have more Elites/Fast attack/Heavy support units than troops

Also something new I'm putting in is painting and sportsmanship points but, you knew there'd be a but, they don't count for very much. You get between 0 - 10pts as decided by your opponent on your standard of painting and sportsmanship. The points you give your opponent is confidential unless it is a zero. This would be completely unpainted or extreme cases of cheesy-ness (Noone I know in the games club).

Rules and Restrictions

- Any arguements to be brought to Peter or me (preferably Peter). Our decisions are final(Other people will ref our games)

- Rules and options in WD may be used (Must declare to your opponent at the start of the game)

- Army break point to be used (ie When you are reduced to 1/4 of your models

- Any codex army or in the 40k rulebook(if the codex is not released eg Tyranids) may be used.

- Standard force organisation chart to be used

- No proxy models to be used unless with prior consultation with me or Peter

- This is set for the December Games club meeting and I currently have eight competitors.

These are - Dave Kermode, Kevin Carberry, Peter Colson, Arthur Young, Bryan Osbourne, Paul Chaffe, Manoj Parsot and Wade Mitchell.

If you want in and are not on the list see me soon.

Oh yeah I almost forgot, there are prizes kindly provided by the games club. First prize is a $40 boxed set of your choice, second is a blister pack worth up to $20, and third is the knowledge you just missed out.  Because the prizes are from our cash pool, outside or non-paying members (I know who you are) must pay to enter. And that is it.

 


Battle Reports

 Peter Colson (Lizardmen) beat Glenn Patel (those dead blokes over there…)

"Send forth the runners" croaked the ancient mage master Qrokovsjit

The voice of the shaaman attending him whirred into a frenzy of orders as he interpretted the grand directive his most venerable patron had decreed to the enthusiastic underlings and scouts gathered around near at hand.

"Xylomaq, infiltrate the eastern flank of the clearing and occupy the unscaled demon riders there. Taaka, I will accompany you and your runners upon the sun-setting side of the clearing. Silence the archers there. This will be of great insult to the honour of the shining ones. BE NOT SEEN!" Arhaydisvarkenjaab shrilled in his long tongue, as near two-score slight and agile reptiles scampered off northeastward amid an expanse of barren, craggy scree, and disappeared into the jungle with great haste, while the other half of the Skinks swarmed around impatiently, waiting for their shaaman to join them.

"Seer"

Arhaydisvarkenjaab turned as a shadow fell on him. Upward he looked into a very grim face.

"Quatl" Arhaydisvarkenjaab acknowledged.

Supporting himself on the shaft of a weighty, broad bladed halberd, there stood the dominating Quatl, the guard captain, ancient beyond many spans of human life, old, leather-like grey skin bright in the sun, as his scales glowed a soft golden colour, his heavy-set head crowned with the skull of a stegadon, adorned with horns set and tipped with gold, ornamented with various feathers, teeth, and claws.

"The man-spawn are attac…" began the shaaman, before the stern Saurus cut him short.

"Hairless apes will fall." He said, and in his age-long face a gleam came to his eyes, and they shined in anticipation. He turned to his forces.

"AWAKE!" Quatl roared, so that even the Brettonians would surely have heard him, and indeed many felt their hearts sink and bile and fear rise in them.

"To battle!" With many roars and angry cries, the previously lethargic saurus warriors roused themselves into a battle-lust, with fury burning in their cold, glistening eyes.

With this, Arhaydisvarkenjaab plunged into the undergrowth as he and the remaining skink scouts were enveloped by the jungle shadows.

The hearts of the Brettonian peasantry quailed when wearily they emerged from the dense jungle, only to look across the clearing into the eyes of four-score ferocious beasts, roaring with suppressed rage. They knew already from experience that fleeing to the jungle to bypass the force blocking their advance meant only an arrow in the chest from some unseen demon lizard.

A sinking feeling befell them as they saw rank upon rank of glittering gold-tipped spear and halberd… and then they saw it. A vast frog-like creature borne aloft upon a mighty skull-throne by four massive lizard-demons. Their skin was of the purest white, but shimmered a pale blue all the while. All who looked upon the bloated frog-lord shivered and felt that belittling feeling one feels when standing at the foot of some immense, cloud-shrouded mountain. And suddenly it spoke to them, without words, for the minds of all the men turned to the thought placed there by the immeasurably ancient mage- "Turn, leave this field, never return, and you may live. Stay, and you and all you hold dear will fall"

The commoners resolved to this and let their weapon arms slacken and hang at their sides, and started to turn to return whence they came…

"For the honour of Brettonia!" shouted their liege lord, arrogantly condemning the lives of his subjects to the battle. As one, the Brettonians knelt and muttered their prayers to the Lady of the Lake, whilst the Lizardmen seized the moment to advance to more defendable positions.

Cautiously the knights advanced, obviously frightened of the power of the servents of the Old Ones. The peasants unleashed their arrows at the many ranks of saurus, but caused absolutely no damage. Qrokovsjit laughed.

Upon the left flank of the clearing the skink runners burst from the cover of the undergrowth and unleashed their bow-shots at the brettonian archers, causing such horrendous damage that those that didn’t die fled in terror, suddenly enlightened to the philosophy of self-preservation.

Through the forest to the right of the clearing raced the other group of skink runners, intent on pulling the attention of the mounted squires away from the main battle, and perhaps to silence some of the archers intent on hitting the main Lizardmen force with their seemingly blunt arrows.

The Brettonian lord and his loyal retainers, and the knight wedge to their left, eventually declared a charge into the Temple Guard and Saurus Spearmen respectively. The Brettonian lord barked a challenge at the venerable Slann lord, who just grinned smugly at the increasingly furious human. As the two were about to land their blows the treacherous Brettonian lord activated his magical speculum made by none other than the dreaded chaos sorceror lord Egrimm Van Horstmann, and the Slann found himself enfeebled to the capability of a mere human lord, and could only watch as the strength of the Old Ones flowed through the limbs of the supremely confident human lord. Combat was joined and the two mighty leaders struck out at each other for naught many times, until the human was able to batter the Slann down to a critically injured state, when, poised for the killing blow, the resourceful and foresighted Slann master swung his blade in a lightning arc and tore at the abdomen of the human lord. The Brettonian smirked there as it was but a flesh-wound, but the blood drained from his face and a look of horror passed over his features as the poison of the snake-deamon that coated the blade worked it’s way through to the human’s heart, and he toppled from his steed into a broken heap of envenomed death on the field floor.

The lord’s retinue fled, and, with a blessing from the god Huanchi, the temple-guard pursued and caught the shining knights of Brettonia.

From the dense undergrowth of the jungle-floor, the stealthy shaaman, Arhaydisvarkenjaab, watched as the only remaining knightly wedge readied itself for a charge. Arhaydisvarkenjaab entered a trance momentarily, scrying out the paths of possible futures, and realising the potential danger the knights posed, uttered a small, common incantation that cursed the knights to small misfortunes.

The Brettonian knights charged valiantly into a unit of already engaged Saurus spearmen, but failed to rout the unit, and remained in deadlock, fighting a war of attrition with the scaled beasts. As the Mage Master and his personal Temple Guard reformed to face the remaining knights, the Brettonians, fearing all lost, quit the field.

Qrokovsjit was pleased. Everything was as it should be.

Ivan (Son's of Lion) vs. Arthur (nids)

This was an interesting game before we even started. I had chosen an aggresive DA army and had my General and 4 terminators in a Land Raider. Their goal would be to plow up the middle and spearhead my assault. A risky choice as they are not close combat oriented made even worse by the fact that I never know just which army Arthur uses. Guess my reaction when I saw the 'nids. I know this is a pathetic excuse but it's true... honest! Ok excuse out of the way, it's time for the battle report!

The plan of attack for both armies were simple. The Dark Angels would stand their ground (nice way of saying scared stiff) and shoot. The Tyranids would skulk behind Arthur's numerous terrain pieces, moving up (too chicken to run into 50 weapons all supporting each other). I proceded to shoot anything in range and line of sight of my guns and annihilated Arthur's troops (skip another 2 turns of this). When he made it to my lines, I was hammered with bad dice (4 failed armour saves from 5 to termagents) and his sound strategy. However faced with a predator, the 'stealers turned chicken and ran away, the Hive Tyrant fell to terminators (Thunder hammers) causing no wounds (Storm shields) and his supporting termagents to my Master and Chaplain(Terminator armour). On the other side his termagents and hormagaunts attacked, fell back and attacked my 3 tactical squads. Only his army break point won it for me as his Hive Tyrant and Tyranid warriors would reach me next turn and kill me(no thunder hammers or storm shields here). No hard feelings but this is the first time I wasted a 'Nids army more in close combat than in shooting with a shooting army. Praise be to Lion 'el Jonson. A close game Arthur, well played and as always never a sore loser, which will be a useful trait to have come December...

CHAOS ( Jorin Duncan ) vs GOBLINS WITH A COUPLE OF ORCS ( Noel Tobin )

Sharsnik looked around at his troops, night goblins ready for battle with inpatient fanatics, a unit of black orcs to add a bit of muscle, one crazy night goblin shaman and a orc shaman. A goblin on a wyvern, one troll and a black orc on a warboar. And of course a mighty rocklobber.Looking across the battlefield sharsnik feel a little bit of fear for there was a unit of bloodletters and a daemon prince of knorne, a unit of plaguebearers and one nurglings and the great unclean one itself. Everything started all right for sharsnik with the rock lobber inflicting good kills on the plaguebearers and the bloodletters getting killed by missle fire and a couple of fanatics hitting the unit. Magic was not very successful due to the princes spellbreaker but at least the shamans heads stayed in one piece. Then everything went to the pack, first units argueing with each other and then the black orcs thinking " stuff this for a joke " and fleeing off the battle field. Nothing could stop the great unclean one , not even a fanatic bothered it.

The last straw came when the daemon prince challeged and skarsnik was sent to Gork and Mork. The battle was reasonably balanced except for the fact that I noel had  nothing that could harm the great unclean one. We did some mistakes in the game but it was a great learning curve for me  by the way CHAOS won the game with most of the gobbo's running away!


Warmaster Bryan Orsbourne (High Elves) beat Kevin Carberry (Dwarfs).


This was my third game of Warmaster and having been beaten twice already by Arthur's Undead I was keen to dish out a hiding to someone else. Enter Kevin's Dwarfs in their first ever game of Warmaster! The Dwarfs consist of high quality infantry with good armour save and wounds. They are not as numerous as Arthur's Undead (thank goodness) but they certainly put up a good fight. Almost right from the start a big brigade of Dwarf warriors clashed with my High Elf Spearmen. The Elves finally won this fight but it was an extremely tough combat and was probably only swayed in my favour because my General was in amongst this fighting lending his +2 to the combat.
Elsewhere on the battlefield my three units of Silver Helms were trying to outflank the Dwarf line, however they didn't reckon with the firepower of two Dwarf cannon units. These cannons absolutely decimated my Silver Helms and effectively took my three units out for the rest of the game. My Dragon rider was despatched straight away to sort those cannons out which he proceeded easily to do (cannons die real quick in hand-to-hand!). A lesson learnt though - cannons must die early.
The deciding point of the game came when Kevin got his Dwarf general stuck into combat. Unfortunately the unit of Rangers the Dwarf general was with was destroyed (not as tough as warriors), and therefore so was his general, thereby ending the game with a glorious victory for the High Elves!
Warmaster is an absolutely brilliant game and I highly recommend it. The rules are very playable and enjoyable and it is fast becoming my most favourite GW game (next to Man-O-War which is my all time favourite).

Club Information

This newsletter is edited by Kevin Carberry so anything you would like included in the newsletter should be sent to me at 48 Beaumonts way, Manurewa, South Auckland. Phone 2670319, kevin@profax.co.nz

Robert "Dictator" Davies is the Club President so any queries, problems, issues or suggestions about the club should go to him at 14 Grebe Street, Manurewa. Phone 2670899.