South  Auckland Miniatures
Wargames Club

Newsletter

April 2003 

Next meeting:

Saturday April 12th 2003, at St. Johns Church Hall, Norrie St., Drury, starting at 9a.m.

Everyone has to be at Games Club by 9:10am to register and the first game starts at 9:30

Games arranged:  

Morning session: 9.30 am to 1.00pm

1 John v Marcel WHFB 3000pts
2 Daniel B v Anthony WHFB 2000pts
3 Andrew v Glen WHFB 2000pts
4 Bryan v Arthur French Foreign Legion
5 Kevin v Pete WHFB 2000pts
6 Damien v Anne WHFB 2000pts
7 Free for others

Afternoon session: 1.30pm to 5.00pm

1 Mordheim Campaign Mordheim Campaign
2 Mordheim Campaign Mordheim Campaign
3 Kevin v Glen WHFB 2000pts
4 Garth Haydock v Pete WHFB 2000pts
5 Free
6 Free
7 Free

 

 

If you can't make any of these games let me know - Kevin 2670319

Copy for the Newsletter

Copy for the news letter needs to be to me by week before we meet .- Kevin

 

Booking Games

Each month we organise the next month's games during the day. This usually happens between the Morning and Afternoon sessions when I, your Club Secretary (I prefer P.A. but the rest of the club executives dont appreciate my secretarial uniform of a tight black skirt - I do so have nice legs) will be going round trying to fill in slots for the next month. Now the rules are that fully paid members will be given first preference - we have limited space and those members who have paid for the year will have priority. At the meeting you can organise games amongst yourselves and the tell me or simply tell me what you want to play and I'll try and find an opponent for you. If you are not at the club meeting and you want to organise a game for the next meeting you can contact me by email at arthur.young@whitcoulls.co.nz, and I will see what I can do. Remember - if you cannot make it to a meeting and you have games booked, contact Kevin as soon as possible - we need to be able to find games for your opponents. Now if you have a game booked then you will get a table, if you have not organised a game with me then you will have to make do with whatever is spare (if there is anything spare).

Arthur

 

The Forum

Also known as "The Prez' Sez"

Brought to you by the illustrious el Presidente

Okay guys, I probably have a lot to say this month round, buuuuuuuuuuuut...
I haven't had the time to get my mind into order, what with constant preparation for the National Wargames Convention, NATcon, which means, essentially, painting up my 2000point Empire army, in the most time-consuming paint scheme ever conceived, and also due to my work on the Mordheim Campaign originally helmed by Barry, but more on that later.
So, this will undoubtedly be a bit vague and confused, so try to bear with me here.
Newsletter Contributions
Chances are the newsletter is going to be a little bare this month, as it has been the past two months.
I will try to do something about this, and I'm hoping the rest of the club can do something to fill it up a bit more also.
Now, the first thing is Battle Reports.
The lack thereof.
Now, fair enough, tournament and Mordheim in recent months sort of don't lend themselves well to it, but there's plenty enough games played there, there should be SOME battle reports.
I'll write more battle reports in coming months.
I'll get on to the old veterans and get them to put in their two cents worth.
And all you young ones, it's time to pull finger and write up your reports.
We were getting on top of this not too long ago, but it's slipped again.
Now, battle reports can be written however you want.
They can be as big as you want (within reason, if it gets to the length of War And Peace, send it to G.W.'s Black Library division, it's no longer a battle report, it's a novel) but all we really need is 5 lines to say who won and why.
Here is a very simple example
Peter (Empire) beat Alessio Cavatore (Undead)
I absolutely creamed Games Workshop Fantasy Design Team member and many-time Grand Tournament winner Alessio Cavatore with my supreme tactics and ingenious ingeniousness (which was quite ingenious).
I used a strong cavalry presence on my far right flank, and a solid core of hard infantry in the center. My infantry held his, and my cavalry delivered a punishing counter-attack on his flanks which, with the help of my infantry's ranks, was unstoppable.
Alessio cried like a little girlie man, and bowed to my obvious superior tactical ability, and the paint flaked from his models in shame at the awesomeness that is me.
That's all it has to be. About 5 lines or so saying who won and why. Introduce a Man of the Match to heap praise upon if you want, make it funny, make it dramatic, whatever. Just make sure it gets written. Let your name live in fame.
If neither player is willing to write the battle report, then the player who WON the game should write the battle report, as History is written by the victor.
Now, there are other ways we can fill in the Newsletter.
Anyone willing to do a Rumours section, I'm sure there will be a place for good rumours in the newsletter
Anyone coming up with House Rules and Scenarios and so on, new things to try in our games, the Newsletter would be a good place for this.
A trash-talk page I'd be very keen on seeing. Anyone who has ever watched wrestling will undoubtedly have found the trash-talk to be more entertaining than the actual wrestling, likewise with boxing ("Last week I murdered a rock, injured a stone, hospitalised a brick. I'm so bad I make medicine sick!") and a trash-talk page would be a very interesting read.
Fan fiction. Anyone writing a story relating to war-gaming, stick it in here.
Art or interesting conversions, e-mail me, I'll bring a camera, photograph it and stick it in the newsletter
Army showcases. Come on, there are a LOT of really nice armies at our club, I'd like to see some of them in the newsletter, with a description, show off your favourite paint jobs and best conversions. Hamish has a VERY nice Tau army, excellent for someone as new to the hobby as he, and Paul has one of the COOLEST conversions I have ever seen, the Snotling with the Big Freakin' Axe! Hell, I could showcase some of my work if I ever get it painted up, like me Ork boyz with their obscenely big guns (big gunz are gooooooooood)
Hell, tactics articles, editorial/opinion columns, reviews, anything that would make the newsletter something new for ME to read, PLEASE contribute!
Over all Kevin is in charge of the Newsletter and has the last say, but I really want to see some contribution to this newsletter, personally, so please, think about it, get back to me, lets see if we can sort something out.
The Points Ladder System
Yes, this isn't in place yet.
I think I've been unofficially volunteered for the job of sorting this out, but... even though I'm now the President of the club (I haven't actually seen how there's been any difference made by that appointment) this is still YOUR club, each and every one of you, so I'll need at least SOME feedback on the idea of a 'points ladder' system for dealing with the surplus money we end up with after all costs have been dealt with. The club is sort of a non-profit organisation... there's no-one here trying to make money from it, we're all here for fun, and surplus left from fees therefore usually ends up becoming prize money for tornaments or spent on terrain and so on for the club.
Now, instead of just handing out prize money for one tournament in the year, which could very well mean someone can come along once or twice a year, clean up in the tournament, and walk home with the money without actually spending much time at the club at all, it might be better to put in place a system much fairer to everybody.
Basically, something that rewards gamers for consistent efforts. Rewards good painters, rewards good writers, rewards good sports, as well as the traditional good tacticians.
Something that would reward players of all systems, rather than just Warhammer Fantasy, or just Warhammer 40K, or just this or that or the other.
Something that would give different tournaments and campaigns equal worth, rather than one earning you the prize, and another tournament later on in the year rather unfortunately not having any bearing on the club at all and ending up with no Fabulous Prizes.
A system that would reward people for helping out with the club, contributing to the club (cleaning up and being helpful, making terrain for the good of all, writing battle reports and submitting things to the newsletter) and all sorts of things.
And, of course, keeping tabs on the resident tactical geniuses and giving them the comprehensive glory that is their due.
I want suggestions of what can be done, I want to know what you want from this sort of arrangement.
I want some indication you actually read this section of the newsletter, because this affects YOU!
Your suggestions and input WILL have an effect on how this is worked out. Hell, any volunteers for figuring out a good Points system to mark out the better hobbyist amongst our number, the First among Equals, would be greatly appreciated.
We want to set this up soon (well, I want it set up soon, and some others in our club might want that too) so just, talk to me about it.
NATcon 2003
The National Wargames Convention is taking place on the Easter Weekend, Friday the 18th to Sunday the 20th of April.
Registrations close on the 11th, and as a lot of you wait until Games Club itself to read the newsletter, odds are it's already too late... but further registrations can be taken at the discretion of the competition umpires.
A few of us from the South Auckland Miniature Wargames Club will be attending, so why not pop along and see how we get on?
And those of us competing, it'd be good if we could get a report to stick in the newsletter... you can't do any worse than my efforts last year.
The event is held at the East Coast Bays Leisure Centre on Bute Road in Browns Bay
Competitors are coming from as far afield as England!
It should be good =)
Hive World
It is definate, I WILL be creating a mini-game to tie in with Arthurs upcoming 40Kuniverse campaign (40K, Inquisitor, Epic 40K, Battle Fleet Gothic, Necromunda/Gorkamorka...somehow, 2nd Ed 40K... basically all 40K-setting games)
It will be simply a minor alteration of Necromunda, which, for those who never got to play this, arguably one of, if not, the best game ever made by G.W. it is like a game half-way between Inquisitor and 40K.
Basically, a 'gang' of between 6 to 14 guys normally, fighting another such 'gang', as a group of individuals much like Inquisitor, but a lot simpler mechanics so the game was easier to learn. It involves all the normal to-hit rolls and so on featured in 40K, although there are modifiers for hitting your target like in Fantasy (cover makes it harder to hit, your weapons have their own accuracy, being more accurate at short range leading to a +1 or +2 to hit etc)
The game played much like Mordheim, and some people prefer Necromunda. The difference between Mordheim and Necromunda is essentially EVERYONE advances like a Hero in Necromunda, and you have set territories to earn income (some good, some not so good) and rare trade was a little more random, but included a lot more fun stuff, like GravChutes and laser sights and Archeotech weapons!
As the game itself is excellent, and I can't really find any faults other than the Ammo Rolls (which I will be changing from a '6' to a '1', for those who have played the game and lived with the similar frustrations as I) so the only alterations I will be making, will be ones concerning the setting of this spin-off, such as the territory/income system (only minor changes), the rare trade chart, and the 'gangs' taking part, which I'll explain later.
The story behind this will be an uprising of a Genestealer Cult which erupts into a massive planet-wide struggle for supremacy, leaving only scattered survivors left, wiping out almost the entirety of the planets population, and shattering the Genestealer cult itself with the loss of their Patriarch
The surviving combatant groups will be the Imperial Guard Catachan Regiment, the Imperial Guard Cadian Regiment, the Adeptus Arbites, the Imperial Cult, street-gangs, and the ever present Mutants.
On the side of not very nice, we will have the Genestealer Cult, with such lovelies as psychic Genestealer Hybrids, Magus', mind-slaves, and maybe eventually a purestrain Genestealer.
Now, I will be writing up a nice detailed story of all the events leading up to where the game kicks in, so you have a good background to work off, and I'll also come up with a lot of stuff like Hired Guns to keep you lot happy too.
I wont be kicking off this little mini-campaign add-in to Arthurs full campaign set until, firstly, Arthur is ready to kick off HIS campaign, and secondly, until the Plastic Cadians hit the shelves
Now, as I haven't put pen to paper yet, any suggestions you guys have about how I should do things, or interesting ideas to include, just let me know, I'd really like to hear anything that might make this game spin-off that much more interesting and fun to play.
Also, it's a game that requires a fair amount of terrain.
If you've got any ideas on an interesting new piece of terrain you have been considering building... start building!
Mordheim Campaign
Now, due to time constraints and more pressing concerns, Barry has granted Supreme Control of the campaign to me, and now, I run and do everything.
It's a pity he isn't carrying on the good work, but I understand how work and so on can REALLY get in the way of things, so I wont complain about this.
Now, what this means is I have to come up with all the wonderful post-game stuff that I was hoping to bring in this month round, but due to the pressing concerns of my painting schedule, as I now have two weeks to paint my 2000point Empire army for the Nationals...
Unfortunately, I may not have everything ready by Games Club, so it might be next month before the interesting stuff kicks in. But not to worry, it gives you guys another month of practice to build-up your warbands a bit, and the only restriction I will place on you guys this month is NO LUCKY CHARMS
I may come up with other restrictions in light of further research, but as of now, that's it.
I MAY have everything ready, in which case saying all this is somewhat irrelevant, but aside from that, I don't think I have enough time this month, but next month I swear it will all be ready

Mordheim: The Awakening

Fire.
Terror and mind-numbing pain, every inch, every scrap of skin burning, flaking, searing.
Time stops as this eternal agonising moment stretches out, and the world disappears in a ruddy crimson haze of incomparabgle suffering. Death comes upon the next instant, but that instant never arrives.
Inside, underneath the pain, the suffering, the burning, choking pain, there is a need. A longing.
Sehnsucht.
In a dilerium of incomprehensible pain, such misery dwells.
Need and loss, longing and betrayal
Oh mutter, warum?
Lucious opened his eyes slowly.
Looking around, the damp, bitter cold is apparent. So why should he feel like he'd been roasted alive?
It was just a dream.
Shufflings nearby told him that the others were having the same problems sleeping.
"One night, just one gods-damned night of sleep is all I ask." Kurt, Lucious' second in command muttered a few minutes later when he had roused himself sufficiently from his faltering sleep "I'll even sleep in a puddle, damn it, so long as I get to sleep... what's that smell?"
"Burnt flesh" Lucious had seen enough battles, lit enough funeral pyres, to know the smell. "Human flesh"
Kurt shuddered and muttered a curse under his breath.
"Kurt, get the others ready, it's light enough to walk, and I won't be sleeping again tonight. We march on Mordheim"
"How long do you fancy it'll take us to get there? It's not far off now, we can make it by sun down even if we wait until sunrise, I'd say"
"I'd sooner find a good place to stay before sun down, if even one in ten of the rumours I've heard are true. Get the men ready, Kurt"

*                *                *

Halfway to noon they passed through a ruined hovel of a village, all but burnt-out, a shell of what at some point would've been a pleasant place to live.
"Kurt, you take Dolf, search the houses on the left of the road, Gottfreid, you and Konrad take the right, I'll search this street. Keep an eye out for anything useful. Looters have probably taken everything, but there's no harm in looking. If you run into any trouble, any trouble at all, just give a shout"
The men split out with practiced precision, even the two youths Dolf and Konrad, who despite few years, were showing themselves to be exceptional soldiers, by their standards at least.
"Hey guys, come have a look at this!" Kurt shouted after about 10 minutes of searching.
Lucious, Dolf, Gottfreid and Konrad assembled in a ruinous stone storehouse Kurt was searching.
"What is it Kurt?" Lucious asked
"This here, what do you think it means" Kurt indicated a wall, solid, untouched dressed stone, except for deep gouges, lettering in a practiced hand by the looks of it.
"Beware the Dreamer" Konrad read aloud
Kurt and Lucious shared a cold stare as the others read, a fear equally cold touching their hearts.
"I think it's about time we moved on, there's nothing left here" Lucious said, in a tone leaving no doubt that there would be NO arguing about this.
As they set off at a good pace, Kurt took a last look at the ruin. The exterior wall, the outside of the one they had found the writing on, and noticed some more markings he could have sworn weren't there just minutes ago.
They read 'Fear the Innocent'
"KURT! Hurry up!" Lucious bellowed, and Kurt put the writing from his mind and ran to catch up.

*                *                *

As Lucious and his men rode along the road to Mordheim, they came upon a bend around a grassy hillock, on top of which sat a little girl.
"Hey Mister, where ya going?" the little girl exclaimed, springing to her feet with a broad smile on her face.
A child of about 6 years, maybe seven, with long blonde hair and a round little face, well suited to a warm smile. She stood in a pastel blue dress with embroidered flowers on the hem, and held in her arms a basket
"We're going to Mordheim, little one, it's no place for the likes of you" Lucious told her, in less gruff tones than normal
"What's your name, mister?" the little girl asked, with a mischeivous grin on her face.
"Lucious Helmdorf" said Lucious, "And who are you?"
"I'm the Flower girl"
"Flower girl huh? What are you doing here?"
"I'm selling flowers, silly!" the girl giggled, "I wouldn't be a flower girl if I didn't sell flowers. Would YOU like to buy a flower?"
"No thanks little one" chuckled Lucious, "Flowers are much too pretty for where I'm going, as you are too, but a good day to you all the same, and you be careful too now. Here" Lucious flicked a coin to the little girl. "Buy yourself some flowers, little one" He smiled and then marched off on his way, his men in tow.
"Well she was nice wasn't she?" Kurt said, half to himself
"Sweet little child, not like my sisters when they were but children like she, absolute terrors they were" Gottfreid added. "I bet there's not a single mean thought in her head"
They rode on in lighter spirits, toward the black city of Mordheim.

 

Wargaming; - or how to maintain the addiction when one’s means are on the slender side.

 

By Anne Welborn, April 2003.

 

Of course I blame my kids, - they were the ones who got me hooked on Warhammer Fantasy Battles in the first place.  Only having handed out the blame I’m still left with the problem of how to continue to gather new armies to my banners now that I have a mortgage.  Oh I can remember the heady days when I put together my first High Elf army, going out and buying 18 metal unarmoured archers with full command at Games Workshop and handing over the folding without a care in the world.  I did that with most of my regiments, - Maiden Guard, Sword Masters, - not a problem to me at all back then.

Now that was when I didn’t have a MORTGAGE.   O ye stout hearted and brave, cower before the horrid curse of it .......  Yeah, a mortgage, amazing how the @%%$!!*  things soak up all that lovely cash that one could at one time spend on one’s hobbies.  So what do you do when you still want to play? - or in my case, - want to get more involved with playing now that my kids are at Uni in the South Island and I don’t see them so often. 

Another problem is that all my armies are devised for 5th Edition  (O the most blessed and sacred 5th Book, - the true and most precious revelation ....) and they don’t really fit 6th Edition at all unless I go out and buy more model figures.   Which I can’t afford to do.  Bother!

I did rat about in my store cupboard to see what I could find that could be pressed into use.  Found various lovely OOP figures by Ral Rartha, Grenadier, Dixion etc etc as well as the odd 4th Edition blister pack, - but not really enough in the way of Elves to bring my armies up to scratch.  Then like a fool I went and said I would play a 2000pt 6th Edition game at the April meeting.   Crikey! – I only ever used to play 1000pt games with 5th Edition; - and here I was putting my hand up for a seriously expanded army to be played by rules I had the only the vaguest notion about.  The rules don’t worry me so much truth be told, - because I know that if I DID do something wrong during the game somebody is bound to shriek out, ‘You can’t do that!’ – so that’s the rule changes nicely taken care of ..........  J

* Proxies, - or not?

……. Which left the actual troops to be considered.  Now I’ve never been one to go for the ‘Invisible Army’ method where you field empty bases and say these are Fast Cavalry with Light Armour, Shields, Spears, cut lunch, Full Command and the Banner of Hopeful Optimism.  And I don’t really like the other alternative either where you field (say) a bunch of what are plainly Hobbits with bows and make out that they are White Lions with big axes.

* A Cheap alternative ......

Soooooo what to do.  More ratting in my store cupboard turned up my large Mageknight Elemental League army; - not a terrible lot of use I thought to myself at first. 

Now here is a real lost cause, - Mageknight, - a damn fine game (in my opinion), - only most of the Rebellion figures that were first released were bloody horridly painted and strangely posed.  Careful re-painting could fix the first case, the second case is almost impossible to do anything about without major surgery.  The later Expansions tended to be a whole lot better since most of the models were styled after the old OOP Ral Partha figures, - and some of the figures were even reasonably well painted (!!!); - but of course by then it was too late for the game in New Zealand because people had already lost what little interest they’d had in Mageknight.  Sometimes I have wondered about actually offering to PAY folk to play Mageknight with me, but really I doubt if it’s worth the effort   (sigh).

After a little while my brain started working (grind of gears, ticking of clockwork) and I began to realise that the Elemental League was not so far away from being similar to the Wood Elves of Athel Loren.  Of course I couldn’t use the Trolls nor the big Sislith riding lizards (pity), but all the Elves, Unicorns, Centaurs, Sprites and various kinds of Tree-folk from the later Expansion packs would be just absolutely corker.  Rebasing is easy, - but you do need to take care not to cut your fingers off when removing Mageknight  figures from their bases, because they are %$#!!@* well stuck on.  It’s not so hard to obtain discounted Mageknight figures over the internet; - and they are CHEAP!   30-90 cents or so a figure if you look about on the web with a sacrifice to the Goddess Visa nice and handy and ready to be cast into the sacred portal.

* Back to the Toy Shop .... and whose got the $#@!!** Hairdryer now?

My other discovery is that almost any sort of animal, creature and insect is available to any size and to a variety of poses in the toy shops and $2.00 Shops.   Looking for mounts for Heros and others, - then look no further, - and again they are CHEAP.   

Now unlike most other plastic model figures, the figures for Mageknight are made from a lovely tough flexible plastic.  Where a Games Workshop plastic figure will snap, a Mageknight figure will simply bend and flex without damage.  And a few quick passes with a hair dryer and it’s dead easy to modify their poses.  Something more serious needed than mere resetting of limbs? – cutting, drilling and pinning with brass wire is an absolute doddle, quick, easy, no problems at all.   Five Minute Araldite is just the bee’s knees for gluing Mageknight figures by the way.  Combine $2.00 Shop creatures and Mageknight figures together and you’re onto a winner.  J  J  J

* Work is the Curse of the ........

I was doing so very well with sorting out my 2000pt 6th Edition Elf army when things suddenly got frightfully busy at work.   Spare time disappeared altogether in the evenings due to me being too stuffed to do little more than fall asleep on the couch.  Isn’t it annoying how work always seems to get in the way of important stuff!! 

So it began to look like I might run out of time with getting my army ready  (Bother!).    What to do?

#1.  I could just field the balance of the unpainted and barely assembled figures alongside the completed and properly painted ones.

Or  #2.  I could use another CHEAP method of sorting myself out a nice army in order to aviod fielding unpainted figures.

Time will tell whether or not I’ll have my Feral Wood Elf army finished in time for the April meeting; - but even if I don’t I’ll still bring along the cheapest Elf army in the world with me.  My Silk Road Elves in glorious colour and printed on ........ (drum roll) ....... paper.

* Beware the Paper Tiger Grasshopper.

This is the cheapest and most flexible method of all when it comes to putting an army together.  Flat coloured images of troops printed on paper using an ink jet printer is the simplest and quickest way to rapidly create an army of any size.  And the one big advantage this method has over any other is that  the figures don’t need to be painted because they are the right colour already.   If you are thinking of trying out an army that you have never played before I can heartily recommend playing with a paper army first.  Nothing worse than to shell out hard earned cash for an army, then discover that you hate the way it plays.  I have a number of very nice printed paper elements for various DBA armies that have been mounted on foamboard and covered with clear plastic contact to give them some durability in handling.   These cost me virtually nothing and if I find that I can’t stand playing (say) a Moorish Army afterall it doesn’t matter if they do end up in the bin.

 Need another regiment of archers? - load the files and print them off.  Of course it does help if you are a bit of a whizz with a graphics program in drawing up the images in the first place, but even if you can’t draw to save your life there are plenty of excellent free sources and groups on the internet for paper troops.   There are some pay websites too that offer excellent armies to download, but these are still a bargin in my opinion because once you have the images you can print model figures in their hundreds of thousands if the mood is upon you.  J

* The Elves of the Silk Road.

Because I happen to think that Elf armies are the best I spent about a week or so working up the images for a paper army to suit my tastes.  The end result of these labours is available for free on the convoluted jumble of webpages that is my own little website.   Over the course of the week my ability to produce attractive images improved somewhat, which means that the Centaurs (Allied Fast Cavalry) which were drawn first are a wee bit plain when compared with the ‘Silk Road’ Elves I drew last.   There are Hobbits/Halflings too, including Wargoat Riders, - because I like Hobbits.  And because I only draw what I like, you’ll have to go elsewhere if you want other armies besides Elves, Centaurs and Hobbits. J

The URL for my webpage is: -

http://www.sharonofearth.homestead.com/SilkRoadElves.html 

Slowly repeat after me ......., ‘Wargaming does not need to be expensive.’      J  J  J

Club Information

This newsletter is edited by Kevin Carberry so anything you would like included in the newsletter should be sent to me at 48 Beaumonts way, Manurewa, South Auckland. Phone 2670319, kevin@profax.co.nz

Peter "Evil Gnome" Colson is the Club President so any queries, problems, issues or suggestions about the club should go to him at colson@xtra.co.nz or deathloveswar2@hotmail.com (for e-mails with attachments only), monday-thursday, and all day friday and saturday (09) 298-7293