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Newsletter
March 2004 |
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Next meeting:
Saturday March 13th 2004, at St. Johns Church Hall, Norrie St., Drury,
starting at 9a.m.
Games arranged:
Morning session:
| 1 |
Glen v Kevin |
25mm
Napoleonics |
| 2 |
Pete
v Arthur |
WHFB
2000 pts |
| 3 |
Daniel
B v Wade |
WHFB
2000 pts |
| 4 |
John
v Jaymesh |
WHFB
2000 pts |
| 5 |
Glen
T v Damien |
WHFB
2000 pts |
| 6 |
Jason/Anthony/Marcelle |
LOTR |
| 7 |
Free
for others |
|
Afternoon session:
| 1 |
Glen
v Kevin |
25mm
Napoleonics |
| 2 |
John
v Wade |
WHFB
2000 pts |
| 3 |
Marcelle
v Jaymesh |
WHFB
2000 pts |
| 4 |
Garth
v Damien |
WHFB
2000 pts |
| 5 |
Glen
T v James |
WHFB
2000 pts |
| 6 |
Pete
v Antony |
WH40K |
| 7 |
Arthur
v Daniel B |
WHFB
2000 pts |
Copy for the Newsletter
Copy for the news letter needs to be to me by week before we meet .- Kevin
The Newsroom.
Well having a look back at the year I
noticed a small snippet in a previous newsletter
We MIGHT be getting a
new News and Rumours section! Kindly provided by Barry, this should be a good spot to
read
wow thats really neat good on ya Barry
ahhh
monkeys nuts! Thats me! Well I suppose I have a lot to catch up on then
dont I??
Well where to start really? Have
you all seen the new Brettonian book? Well I suppose you have if you havent well
check it out. The thunder of hooves, echoes through my mind as the passages slip past my
mind. The sun gleaming off burnished armour as the glorious charge of the brettonians
bears down on my hapless dwarfs
well anyway the Brettonian book has a few
great units and items to back them up and the whole storyline of them seems to have
reverted back to pre 5th edition and the brettonian realm doesnt seem so
peachy clean anymore. Well anyway go and have a read of the book. Be shocked, amazed and
be humbled for the brettonians are here. No really feel humble
..go on.
Well anyway onto actual stuff
you want to read about. Unless you have been hiding under a rock, (which seems to be the
favourite place for most gamers) you would have undoubtable heard that the Summer of Chaos
is coming and Archaon is driving towards the heart of the empire. Well I have a few choice
rumours. A lot of these you can find on the internet if you know where to go
coughcoughportentcoughcough, and they have a stream of confirmed and unconfirmed rumours
around. Well lets get it started.
Firstly, there are 10 lists in
the army book, 4 main ones and 6 appendix lists. The 4 main lists consist of;
- Archaons Horde. Mortal only with the
hell cannon tacked on. (the new chaos warriors models will be realeased for them as well
- Grimgors ard boyz. Black orcs and
Big uns as core and no longer a 0-1 choice. It is possible there may be black orcs
on boars. A new Big Boss character, Boargut Facebeater and also release of
Black orc models with great weapons.
- Middenheim Defenders. Basically the Cult of
Ulric
.ahh ask Colson hell know.
- Garagrims Slayers. Dwarf Slayer army
with berserkers and the Goblin hewer and 3
.yes 3 new characters.
The Appendix lists are to include:
- Dark Elf cult of Slaanesh
- Clan Eshin Skaven list
- Belakors (guy
from Mordheim) Daemon list
- Brettonian Errant list
- Ulthuan sea coast list
- Von Carstein Horde (no
Necromancers in this one.)
Archaons horde will be all
mortals. The Hell cannon is like a mortar. Is Strength 10, able to reroll the misfire
dice, is living, has 3 CHAOS DWARF crewmen, and has a 5+ ward save. There is more but come
on, you dont want to know everything do ya?
Middenheim list will get an
Ar-ulric model. Like I said before ask Colson. He is the resident Empire player and I
dont want to write too much, although Valten is to get a third model and his new
stats are supposed to be able to take on Archaon himself
.muwhahaha.
The Slayers. Well where to
start. The beserkers are sort of like fanatics but they are attached to core units. For
every enemy model in contact they get automatically hit. Every model touching them is then
hit on a 4+! From what I have heard they are strength 5. The Goblin Hewer is to cause d3
strength 5 hits per rank of the unit hit. Hmmmm nice. And there are to be new slayer
models as well as 3 character models. Ungrim and his son Garagrim. (the King and son of
Karak Kadrin, the Slayer hold.) and Malakai Makaisson, The crazy engineer from the Slayer
books. Shame Gotrek is dead.
Dark Elves will be able to take
Slaanesh daemons and will be able to take the Lore os Slaanesh.
Supposedly Manfred is back and
doesnt like chaos as they will take all the souls and then he will have nothing to
feed on so is on the side of good??? Grimgor is hacked that Crom beat him so hates chaos
at the moment so he too is on the side of good???
The High elves will have a new
mage with specific magic for them and they will also have a sea dragon? No stats on that
as yet.
The Daemons will be led by
Belakor, the Shadowlord and Herald. All the daemons will have +1 leadership and
there will be a BSB character for them to take. The ward save will be 5+ against all
attacks
.magical included, and all units can have full command. All marks will get
Cavalry but no new models are coming, shame really.
Well lets be honest. A lot is
happening, and this is just the icing on the cake, but I need to go as I have ranted
enough. There will be more instalments, but for now I bid you all goodbye. A sneak peek
for next month though Im going to spill some beans on 7th Edition
Warhammer
woah, stop not as bad as you think. Just bringing all the rule
changes together
.oh yeah and completely redoing the magic system and part of
the combat system
.nothing much.
Well all from me and enjoy the
games
.I might actually turn up in April so by then I will have ranted a bit
more.
Blak
PS: has anyone else seen the new models and the re-release of one the best 40K
games around. Yes ladies the great Necromunda has been re-released with all new models for
the orlocks and goliaths......boy did they need it and the books all being complied into
one. As far as I can see there don't seem to be many changes to the rules themselves so
maybe you might see brief skirmishes in the underhive in the coming days. Okay that is
really all from me.
Battle Reports
Elendil, Isildur
and their bodyguards were travelling past a ruined village, hunting the orcs
who had done the damage to their fiefdom. Across
the field they see the band of marauding Orcs, led by one of Saurons most feared servants,
a ringwraith. (OK the historical accuracy is a bit off, but what the heck, who needs a
reason for a battle to the death!)
Forces of Good
Elendil, Isildur
25 WoMT (8 bows, 8 spears, 8 swords 1 banner)
5 KoMT (1 with a banner) 32 models in total
Forces of Evil
Wraith on foot (ROTK rule book stats)
2 Orc captains
2 orcs with banners
6 Warg riders with bows
8 Mordor Uruks with shields
10 Orcs with shield and spear
17 assorted Orcs, (4 with 2 handed weapons, 6 more
with just spears but no bows) 46
models in total
Deployment
The battleground had an area of ruins to one side
(good forces left flank) and one ruined building towards the middle/good forces right
flank.
Isuldur on the right, with a banner, 8
bowmen and 4 swordsmen
Elendil on the left with 8 spearmen, 4 swordsmen,
The KoMT were on Elendils left, among the ruins. The
evil forces were in 4 rough groups, all the Wargs were on the left, facing Isildur, the
wraith with 4 Uruks and 6 Orcs were in the centre, the rest of the evil forces were split
into 2 similar sized groups, the group on the right flank were among the ruins.
First few turns were uneventful, the forces
of evil advanced while the men stood their ground. The
WoMT bowmen killed a few orcs and a Warg, though his rider got up from his fall and
continued to the battle on foot. The Warg
riders with bows were unsuccessful, totally! The
KoMT moved out from the ruins to positions behind the footsoldiers.
As the Wargs got closer Isildur led his
troops to the right, to counter the threat. Then
battle was joined, the Wargs charged and most of the Orcs reached a target too. The WoMT that werent in combat also joined
the fray. The group of Orcs in the ruins were
finding it hard going, and werent in combat. There
was fierce fighting, and warriors from both sides fell.
Elendil took advantage of his heroic combat, beat his first set of foes and
went on to fell another Orc behind them. This
left a gap in the forces of evil, just big enough to get through to the wraith behind. At the next turn evil had priority, but Elendil
used a Might point to declare heroic movement, so he could engage the wraith before being
transfixed, or something nastier, but he made some of his troops move first, in order to
engage Orcs close to the wraith, to neutralize their zones of control so he could get to
the wraith. On re-reading the rules this is
a bit cheesy, as the rule book says the hero should really move first, which would have
meant he would not have been able to get through the gap.
He passed his courage test, and even though several Orcs leapt to help their
leader it was all over, the wraith suffered too many wounds at Elendils hands and was
banished. The forces of evil had lost their
best chance of defeating Elendil and Isildur in only the second turn of combat, bit of a
shame really, it might have been fun to transfix those powerful heroes and watch them bite
the dust at the hands of lowly Orcs.
Zagwush the Testy and Morhosh the Maimer
decided to carry on the battle, as they still lived and their banners were flying high. Fierce fighting continued. Isildur and his men defeated the Wargs, and the
few Orcs on their right flank, but Elendils flank had been turned, the Orcs in the ruins
reached the fight and the combination of Uruk, backed up by an Orc spearman, was proving
hard to beat, even for the mounted Knights, who joined in the battle. More of Elendils warriors fell, Elendil himself
was reduced to no Might and no Fate, and he hadnt had a successful heroic combat
since the first one, such was the ferocity of the Orcs attack. Isildurs mounted banner bearer was killed in the
fighting, and the banner trampled, in return one of the Orc banners was assaulted twice,
one bearer was killed, but another Orc close by soon raised the filthy flag again.
Both sides were reduced to less than 50% of
their forces in the same turn so courage tests were needed.
All captains, except Elendil, passed their tests, so all troops remained in
the fight, except Elendil, who ran away. One
more round of combat ensued, and Zagwush was brought down by an angry Isildur, aided by a
Knight on horseback, vengeance for the trampling of his banner!
In the next turn it was all over, Morhosh
had no stomach for the fight, failed his courage test and ran away, along with more than
50% of his forces, leaving just 7 orcs to face the remaining 12 good warriors, including
Elendil and Isildur. The bad guys conceded,
the forces of good had prevailed once again.
Conclusion
Mordor Uruks with shields, backed up by Orcs with
spears, are more than a match for WoMT, the Uruk Fight value and strength are tough to
beat.
Warg riders with bows are pretty useless, not only
useless archery capabilities, but the low defence makes them pretty hopeless in close
combat too
Putting your mounted troops at the back, where
they can rush to either flank easily is a very good idea, very good for helping out when
the battle gets tough.
Elendil and his free heroic combat need to be
considered, I hadnt fought against him before, I wont get caught again.
Banners are brilliant, even if both sides have
them, they really can help, just make sure they dont get into combat, or if they do
there is a friendly warrior in base contact who can pick it up.
The battle was quite close, even after the evil
side lost their main hero very early on. If
he had not been dispatched to the other world so quickly things might have been more
difficult for the forces of good.
Club Information
This newsletter is edited by Kevin Carberry so anything you would like
included in the newsletter should be sent to me at 48 Beaumonts way, Manurewa, South
Auckland. Phone 2670319, kevin@profax.co.nz
Peter "Evil Gnome" Colson is the Club President so any
queries, problems, issues or suggestions about the club should go to him at colson@xtra.co.nz or deathloveswar2@hotmail.com (for e-mails with
attachments only), monday-thursday, and all day friday and saturday (09) 298-7293