Next meeting:
Saturday August 14th 2004, at St. Johns Church Hall, Norrie St., Drury, starting at 9a.m.
Games arranged:
Morning session:
| 1 | Kevin v Glenn O |
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| 2 | Arthur, Pete, Damien, Barry, Anthony, Wade, John, Paul and El Presidente Pete | Storm of Chaos Big Battle | |
| 3 | Storm of Chaos Big Battle | ||
| 4 | Storm of Chaos Big Battle | ||
| 5 | Free | ||
| 6 | Free | ||
| 7 | Free |
Afternoon session:
| 1 | Glen O v Kevin |
|
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| 2 | Arthur, Pete, Damien, Barry, Anthony, Wade, John, Paul and El Presidente Pete | Storm of Chaos Big Battle | |
| 3 | Storm of Chaos Big Battle | ||
| 4 | Storm of Chaos Big Battle | ||
| 5 | Free | ||
| 6 | Free | ||
| 7 | Free |
Copy for the news letter needs to be to me by week before we meet .- Kevin
| Fields of Blood |
| It's happening on the 11th and 12th of September. |
| Barry, Paul, Damien, the Beastie Boy Bryan, and myself will all be in attendance, laying down the smack and kicking posterior for our club! |
| This will, of course, mean that the afore-mentioned will be missing September's Games Club meeting. |
| The tournament is once more being held at the Freeman's Bay community centre, feel free to come along and cheer us on, and distract our opponents so they lose... |
| We'll be trying to make up a good Club Banner to take along for the +1 Tournament Resolution, if anyone has any ideas for this, tell us about it this Saturday |
| Pete's Fantasy Campaign |
| Well, it's been interrupted by a three-month break, so it's been decided to call it off. It was going well, but Storm of Chaos killed it. |
| Fields open for anyone else willing to organise a campaign |
| Cheers |
| -Peter |
Bob: Greetings sports fans, Im Bob Bifford and well this
isnt Jim Johnson, Jim couldnt make it today, something like he was sick with
some killer red plague or something and he calls me and says like he was all sick in this
girly man voice and he was like, ohhhh I just dont feel too good and I was like yeah
well how do you like them apples? Ha ha ha ha ha ha ha ha ha!
- Ogre Bulls are your basic 'core' Ogre. Bull Musicians are called 'Bellowers' because
they don't bother with instruments, they're just really loud!
- To balance out the fact that Ogres are so ridiculously dead hard, they do not get rank
bonuses. In order to win combats, ogre will have to rely on scoring lots of kills (which
they should be really good at!).
- If Ogres with 'Belly Plates' (Bulls and Ironguts for sure, maybe more?) charge into
combat more than 6", they cause a single impact hit (base S of the Ogre) for each
Ogre that makes contact. Ouch.
- Ogre Clubs are kind of a trademark item for Ogres (like the Orc Choppa). If an Ogre
isn't specifically armed with a different weapon, they are assumed to have an Ogre Club
and their attacks in hand-to-hand have an additional -1 save modifier. Note that anything
can be an Ogre Club - it isn't the weapon so much as the fact that an Ogre is wielding it
that makes the difference!
- Ironguts are Ogres with great weapons and heavy (?) armour. The strongest and meanest
Ogres that hang out with the Ogre Tyrant (lord).
- Leadbelchers are the cannon-packing Ogres. The cannons come from all over the place -
some are even traded for from the Chaos Dwarves - but they're packed with battlefield
debris rather than cannonballs, so they fire a bit like grapeshot. 12" range,
Artillery die to determine number of hits at S4, -2 save. Leadbelchers swing their cannons
as Ogre Clubs in combat.
- The Ogre Tyrant is the Lord of the Army. Three models due, all of them (?) had great
weapons. It was strongly hinted that the Ironguts usually work as retinues of a sort for
the Tyrants. All metal models.
- The Man-eaters are the models that you've see wearing clothing and equipment from
various parts of the world. Some Ogres - being mercenaries - travel quite a bit, and they
learn to sort of 'fit in' wherever they go. The Man-eaters are Ogres like this. Their
travels have toughened them up quite a bit... Rare slot, Stubborn, 4 attacks at S 5 each,
for 80 points per model. The models are all metal, and are really, really cool, it was
mentioned that there were at least 4-6 different ones.
- Butchers are the Ogre equivalent of a Warrior-Priest. There were at least 3 models, and
all of them were great. They eat things, and use the power of The Maw to confer abilities
on other Ogre units. Eat rocks to give a unit +1 T and Stubborn; eat stone troll meat to
give a unit MR 2 and Regenerate; eat a bull heart to make a unit stronger (+2 S?). The
problem of course with eating all of this rubbish, is that you can seriously hurt yourself
in the process... all of this 'Gastromancy' has some pretty bad miscast results, and some
other dangers as well depending on what the Butcher is eating.
- Scrap launcha (or was it Scrapalauncha?) is the war machine. As the name would suggest
the contraption launches scrap (discarded weapons and armour, buckets, nails, a few
Gnoblars... anything really) at the enemy. Stat-wise it uses the big (5") template
and has Killing Blow. Counts as a chariot, and the baby (yep, that's a tiny one!) Rhinox
pulling it is a beast in combat. And yes, because it's a chariot it can be killed with S 7
hits. LD 5 for the unit.
- Your 'average' O.K. army will probably include about 20-30 Ogres, plus some Gnoblars and
a bit of the other fancy stuff. 35 points was quoted as a price per basic Ogre.
- Yhetees are the evolution of some of the Ogres that were mutated by the Comet in
prehistoric times. It was said that they have a "Profile a bit like a Troll
really." M 7 and they ignore difficult terrain. They use their icy breath to
make blades on uprooted tree trunk which they then use as axes and maces... thanks to the
magical nature of the ice these weapons count as being Magical.
- Gorgers. Looks like a bit of an in-between stage for the Ogres and the Yhetees (not
hairy, but more lanky and feral than the Ogres. A bit of story about these guys comes from
Skrag the Slaughterer's background, and mentions that they live in a system of tunnels
beneath the mountains. Described in temper and general killing ability as being a cross
between an Ogre and a great white shark
- Slave Giants. No models were confirmed for release, but they
weren't ruled out. The Ogre version of the classic O&G giant. Ogres hunt Giants for
sport and prestige, and these are the enslaved Giants they take back to their palaces from
a successful hunt. Because these Giants have been robbed of their illusion of
invincibility to all things smaller than they are, they aren't as brave (or stupid) as
their O&G counterparts. From the descriptions given they have long chains and manacles
hanging from their wrists, and possibly masks or hoods of some kind.
- Ogre Magic Items. Roughly half of the items will be Ogre original pieces, and the other
half will be things they've nicked from other races.
- Skrag the Slaughterer is the Butcher special character. He ate the local Tyrants'
Gnoblars, and was sentenced to be cast into the tunnels below. Somehow Skrag survived
(minus his hands, which are now big nasty hooked cleavers) and reappeared at a later date,
dragging a cauldron that was chained to his body. As Skrag kills and dismembers his
enemies, his Gnoblar 'Chef's Assistants' gather the bits and throw them in the pot, making
the brew more and more potent, and increasing Skrag's power. The more he kills, the more
powerful he becomes. Skrag has Killing Blow.
- Greasus Goldtooth is the Tyrant special character. He once allowed himself to be eaten
by a dragon so that he could kill it by cutting his way out (dragons are much softer on
the inside!). He is the richest person (thing?) in the entire WHFB world. Thanks to a mix
of bribery and threats, Greasus can intimidate his enemies before and during a battle.
Little specific info other than most of the abilities require the enemy unit to have LoS
to Greasus (he can't threaten them if they can't see him), with effects including things
like having d3 units test for Stupidity, while they consider doing nothing so that Greasus
won't have their entire family murdered!
- A bit about Gnoblar 'upgrades'. Sword Gnoblar gives the Ogre / unit with one an extra S
2 attack in combat. Luck Gnoblar lets you reroll one armour save (per turn?). Lookout
Gnoblar (the little fellow in the crow's nest on the standard pole) allows the Ogre unit
to use the 'Look out sir!' rule with a minimum of 3 models in the front rank rather than
5. (?) Gnoblar gives +1 to casting rolls for a Butcher.
-Scraplauncher: Pulled by a Rhinoxar. Guess weapon. Large template
str2 armour saves allowed. But! Killing blow (The scrap consists of everything the
gnoblars find after a battle. No one is going to like a knife falling on them with 100
miles an hour). The rhinoxar can fight reasonably in CC, so I'm guessing it to be some
kind of chariot as well.
-Unlike the goblin-orc relation, Gnoblars are treated with respect by Ogres. Ogres look
after them as if they were their pets.
-OK releases will be coming out from January onwards, but an army box will be coming out
at the end of December 2004.
Bob: Well Folks that is all from us at the Blood Bowl Bowlarama, so from all of us
here
..How Do You Like Them Apples!? Bah ha ha ha ha ha ha ha!
This newsletter is edited by Kevin Carberry so anything you would like included in the newsletter should be sent to me at kevin@profax.co.nz
Peter "Evil Gnome" Colson is the Club President so any queries, problems, issues or suggestions about the club should go to him at colson@xtra.co.nz or deathloveswar2@hotmail.com (for e-mails with attachments only), monday-thursday, and all day friday and saturday (09) 298-7293